using GlitchyEngine.Content; using GlitchyEngine.Math; namespace GlitchyEngine.Renderer; class Sprite : Asset { private AssetHandle _textureHandle; private float4 _textureCoordinates; public AssetHandle TextureHandle => _textureHandle; public float4 TextureCoordinates => _textureCoordinates; public this(AssetHandle textureHandle, float4 textureCoordinates) { _textureHandle = textureHandle; _textureCoordinates = textureCoordinates; } }