using GlitchyEngine.Core; using GlitchyEngine.Math; namespace GlitchyEngine.Graphics; /// /// Component that renders a circle. /// public class CircleRenderer : Component { // TODO: Texture2D Sprite /// /// Gets or sets the tint color of the circle. /// public ColorRGBA Color { get { ScriptGlue.CircleRenderer_GetColor(_uuid, out ColorRGBA color); return color; } set => ScriptGlue.CircleRenderer_SetColor(_uuid, value); } /// /// Gets or sets the UV transform for the texture. XY are an offset, ZW are scaling /// public float4 UvTransform { get { ScriptGlue.CircleRenderer_GetUvTransform(_uuid, out float4 uvTransform); return uvTransform; } set => ScriptGlue.CircleRenderer_SetUvTransform(_uuid, value); } /// /// Gets or sets the inner radius of the torus. 0 means a circle is rendered. /// public float InnerRadius { get { ScriptGlue.CircleRenderer_GetInnerRadius(_uuid, out float innerRadius); return innerRadius; } set => ScriptGlue.CircleRenderer_SetInnerRadius(_uuid, value); } }