using GlitchyEngine.Math.Attributes; namespace GlitchyEngine.Math; /// /// A matrix with 2 rows and 2 columns of boolean values. /// [Matrix(typeof(bool), 2, 2, "bool")] [MatrixLogic] public partial struct bool2x2 { } /// /// A matrix with 3 rows and 3 columns of boolean values. /// [Matrix(typeof(bool), 3, 3, "bool")] [MatrixLogic] public partial struct bool3x3 { } /// /// A matrix with 4 rows and 4 columns of boolean values. /// [Matrix(typeof(bool), 4, 4, "bool")] [MatrixLogic] public partial struct bool4x4 { }