FileVersion = 1 [Project] Name = "GlitchyEngine" ProcessorMacros = ["GE_GRAPHICS_DX11", "GE_SHADER_MATRIX_MISMATCH_IS_ERROR", "GE_SHADER_VAR_TYPE_MISMATCH_IS_ERROR", "GE_SHADER_UNUSED_VARIABLE_IS_WARNING", "GE_WINDOWS", "GE_EDITOR"] [Dependencies] GlitchLog = "*" corlib = "*" DirectX = "*" FreeType = "*" cgltf-beef = "*" msdfgen-beef = "*" Beefy2D = "*" LodePng = "*" GlitchyEngineHelper = "*" bon = "*" box2d-beef = "*" "Beef.Linq" = "*" NetHostBeef = "*" ImGuiImplWin32 = "*" [Configs.Paranoid.Win32] PreprocessorMacros = ["DEBUG", "PARANOID", "GE_WINDOWS"] [Configs.Paranoid.Win64] PreprocessorMacros = ["DEBUG", "PARANOID", "GE_WINDOWS"] [Configs.Release.Win32] PreprocessorMacros = ["RELEASE", "GE_WINDOWS"] [Configs.Release.Win64] PreprocessorMacros = ["RELEASE", "GE_PROFILE", "GE_PROFILE_RENDERER", "GE_PROFILE_RESOURCES", "GE_RESOURCE_DEBUG_NAMES"] [Configs.Test.Win32] PreprocessorMacros = ["TEST", "GE_WINDOWS"] [Configs.Test.Win64] PreprocessorMacros = ["TEST", "GE_PROFILE", "GE_PROFILE_RENDERER", "GE_PROFILE_RESOURCES", "IMGUI", "GE_RESOURCE_DEBUG_NAMES"] [Configs.Debug.Win64] PreprocessorMacros = ["DEBUG", "GE_PROFILE", "GE_PROFILE_RENDERER", "GE_PROFILE_RESOURCES", "GE_RESOURCE_DEBUG_NAMES"]