using System; using System.Collections; using GlitchyEngine.Renderer; using GlitchyEngine.Content; namespace GlitchyEditor.Assets; // TODO: Why exactly are AssetFile and AssetNode separated? public class AssetNode { public String Name ~ delete _; public String Path ~ delete _; public AssetIdentifier Identifier ~ delete _; public bool IsDirectory; public AssetFile AssetFile ~ delete _; public List SubAssets ~ { SubAssets?.ClearAndDeleteItems(); delete SubAssets; } public Texture2D PreviewImage ~ _?.ReleaseRef(); } public class SubAsset { public AssetNode Asset; public String Name ~ delete _; public AssetIdentifier Identifier ~ delete _; public Texture2D PreviewImage ~ _?.ReleaseRef(); }