using GlitchyEngine;
using GlitchyEngine.Math;
using System;
using static GlitchyEngine.Math.Math;
namespace [ProjectName];
public class [EntityName] : Entity
{
///
/// OnCreate is called once before the first call to OnUpdate.
///
void OnCreate()
{
}
///
/// OnUpdate is called once every frame.
///
void OnUpdate(float deltaTime)
{
}
}