{ Effect = "Resources/Shaders/myEffect.hlsl", Textures = [ "AlbedoTexture": 8153940681327484189, "NormalTexture": 15822842502398518390, "MetallicTexture": 13527693616095745667, "RoughnessTexture": 4141437666158293647, "EmissiveTexture": 0 ], Variables = [ "AlbedoColor": .ColorRGBA{ Value = { R = 1, G = 1, B = 1, A = 1 } }, "NormalScaling": .Float2{ Value = { X = 1, Y = 1 } }, "MetallicFactor": .Float{ Value = 1 }, "RoughnessFactor": .Float{ Value = 0 }, "EmissiveColor": .Float3{ Value = { X = 0, Y = 0, Z = 0 } } ] }