{ Name = "Scene name here pls!!!", Entities = [ { Id = 8726995825602656358, NameComponent = { Name = "Camera" }, TransformComponent = { Position = { X = 0, Y = 2, Z = -5 }, Rotation = { X = 0, Y = 0.21643962, Z = 0, W = 0.976296008 }, Scale = { X = 1, Y = 1, Z = 1 }, EditorEulerRotation = { X = 0, Y = 0.436332315, Z = 0 } }, CameraComponent = { Primary = true, ProjectionType = .InfinitePerspective, PerspectiveFovY = 1.30899692, PerspectiveNearPlane = 0.100000001, PerspectiveFarPlane = 10000, OrthographicHeight = 10, OrthographicNearPlane = 0, OrthographicFarPlane = 10, AspectRatio = 1.83772814, FixedAspectRatio = false } }, { Id = 5254899955475338567, NameComponent = { Name = "Light" }, TransformComponent = { Position = { X = -3, Y = 4, Z = -1.5 }, Rotation = { X = 0.239775807, Y = 0.61432755, Z = 0.0315670744, W = 0.751074195 }, Scale = { X = 1, Y = 1, Z = 1 }, EditorEulerRotation = { X = 0.3490659, Y = 1.3089968, Z = 0.34906587 } }, LightComponent = { LightType = .Directional, Illuminance = 10, Color = { R = 1, G = 0.949999988, B = 0.800000012 } } }, { Id = 10018854473822844403, NameComponent = { Name = "Entity" }, TransformComponent = { Position = { X = 0, Y = 0, Z = 0 }, Rotation = { X = 0, Y = 0, Z = 0, W = 1 }, Scale = { X = 1, Y = 1, Z = 1 }, EditorEulerRotation = { X = 0, Y = 0, Z = 0 } }, MeshComponent = { Mesh = 141014598923215615 }, MeshRendererComponent = { Material = 15093501654975430075 } } ] }