using System; using System.Collections.Generic; using System.Text; using GlitchyEngine.Math; using ScriptCore.Math.Attributes; namespace GlitchyEngine.Math; [Vector(typeof(float), 2, "float")] public partial struct float2 { } [Vector(typeof(float), 3, "float")] public partial struct float3 { } [Vector(typeof(float), 4, "float")] public partial struct float4 { }