{ AssetLoader = "EffectAssetLoader", Config = (GlitchyEditor.Assets.EffectAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.EffectAssetLoaderConfig. Add [BonTarget] or force it */, Importer = "ShaderImporter", ImporterConfig = null, Processor = null, ProcessorConfig = null, Exporter = null, ExporterConfig = { _compression = .None }, AssetHandle = 959631876667366082 }