using System;
namespace GlitchyEngine.Editor;
///
/// Specifies the tooltip text that will be shown when the name of the field is hovered in the editor.
///
public sealed class TooltipAttribute : Attribute
{
///
/// The tooltip text.
///
public string Tooltip { get; private set; }
///
/// Initializes a new instance of the .
///
///
public TooltipAttribute(string tooltip)
{
Tooltip = tooltip;
}
}