Files

53 lines
1.2 KiB
C#

using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace GlitchyEngine;
public class Log
{
public enum LogLevel
{
Trace = 0,
Debug,
Info,
Warning,
Error,
Critical,
Off
}
public static void Trace(string message)
{
LogMessage_Impl(LogLevel.Trace, message);
}
//public static void LogDebug(string message)
//{
// LogMessage_Impl(LogLevel.Info, message);
//}
public static void Info(string message)
{
LogMessage_Impl(LogLevel.Info, message);
}
public static void Warning(string message)
{
LogMessage_Impl(LogLevel.Warning, message);
}
public static void Error(string message)
{
LogMessage_Impl(LogLevel.Error, message);
}
public static void Critical(string message)
{
LogMessage_Impl(LogLevel.Critical, message);
}
//[MethodImpl(MethodImplOptions.InternalCall)]
[DllImport("GlitchyEditor.exe", CallingConvention = CallingConvention.Cdecl, EntryPoint = "Log::LogMessage_Impl")]
public static extern void LogMessage_Impl(LogLevel logLevel, string message);
}