Files
Simon Lübeß c1a87ed946 Separated Assets to Resources (Engine assets) and Assets (Project specific)
+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
    + Fixed InternalDeleteTreeAndChildren for null trees
2023-07-30 20:30:06 +02:00

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{
Effect = "Resources/Shaders/myEffect.hlsl",
Textures = [
"AlbedoTexture": "Assets/Textures/rocket.png",
"NormalTexture": "Assets/Textures/TestMat/rustediron2_normal.png",
"MetallicTexture": "Assets/Textures/TestMat/rustediron2_metallic.png",
"RoughnessTexture": "Assets/Textures/TestMat/rustediron2_roughness.png"
],
Variables = [
"AlbedoColor": .ColorRGBA{
Value = {
R = 1,
G = 1,
B = 1,
A = 1
}
},
"NormalScaling": .Float2{
Value = {
X = 1,
Y = 1
}
},
"MetallicFactor": .Float{
Value = 0
},
"RoughnessFactor": .Float{
Value = 1
}
]
}