Files
2026-08-16 19:51:02 +02:00

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FileVersion = 1
[Project]
Name = "GlitchyEngine"
ProcessorMacros = ["GE_GRAPHICS_DX11", "GE_SHADER_MATRIX_MISMATCH_IS_ERROR", "GE_SHADER_VAR_TYPE_MISMATCH_IS_ERROR", "GE_SHADER_UNUSED_VARIABLE_IS_WARNING", "GE_WINDOWS", "GE_EDITOR"]
[Dependencies]
GlitchLog = "*"
corlib = "*"
DirectX = "*"
FreeType = "*"
cgltf-beef = "*"
msdfgen-beef = "*"
Beefy2D = "*"
LodePng = "*"
GlitchyEngineHelper = "*"
bon = "*"
box2d-beef = "*"
NetHostBeef = "*"
ImGuiImplWin32 = "*"
"Beef.Linq" = "*"
ImGui = "*"
ImGuiImplDX11 = "*"
[Configs.Paranoid.Win32]
PreprocessorMacros = ["DEBUG", "PARANOID", "GE_WINDOWS"]
[Configs.Paranoid.Win64]
PreprocessorMacros = ["DEBUG", "PARANOID", "GE_WINDOWS"]
[Configs.Release.Win32]
PreprocessorMacros = ["RELEASE", "GE_WINDOWS"]
[Configs.Release.Win64]
PreprocessorMacros = ["RELEASE", "GE_PROFILE", "GE_PROFILE_RENDERER", "GE_PROFILE_RESOURCES", "GE_RESOURCE_DEBUG_NAMES"]
[Configs.Test.Win32]
PreprocessorMacros = ["TEST", "GE_WINDOWS"]
[Configs.Test.Win64]
PreprocessorMacros = ["TEST", "GE_PROFILE", "GE_PROFILE_RENDERER", "GE_PROFILE_RESOURCES", "IMGUI", "GE_RESOURCE_DEBUG_NAMES"]
[Configs.Debug.Win64]
PreprocessorMacros = ["DEBUG", "GE_PROFILE", "GE_PROFILE_RENDERER", "GE_PROFILE_RESOURCES", "GE_RESOURCE_DEBUG_NAMES"]