Files
glitchy-engine-beef/GlitchyEngine/src/Renderer/Texture.bf
T
Simon Lübeß e8a5594540 Allow changing Effect of Materials
+ TextureDimension Property for Texture
2023-08-01 13:28:04 +02:00

222 lines
6.7 KiB
Beef

using GlitchyEngine.Content;
using GlitchyEngine.Core;
using GlitchyEngine.Math;
using System;
using System.IO;
using System.Diagnostics;
namespace GlitchyEngine.Renderer
{
public abstract class Texture : Asset
{
protected SamplerState _samplerState ~ _?.ReleaseRef();
public SamplerState SamplerState
{
get => _samplerState;
set
{
if(_samplerState == value)
return;
SetReference!(_samplerState, value);
}
}
public abstract uint32 Width {get;}
public abstract uint32 Height {get;}
public abstract uint32 Depth {get;}
public abstract uint32 ArraySize {get;}
public abstract uint32 MipLevels {get;}
public abstract Format Format {get;}
public abstract TextureDimension Dimension {get;}
public abstract TextureViewBinding GetViewBinding();
}
public struct Texture2DDesc
{
public uint32 Width;
public uint32 Height;
public uint32 ArraySize;
public uint32 MipLevels;
public Format Format;
public Usage Usage;
public CPUAccessFlags CpuAccess;
public this() => this = default;
public this(uint32 width, uint32 height, Format format, uint32 arraySize = 1, uint32 mipLevels = 1, Usage usage = .Default, CPUAccessFlags cpuAccess = .None)
{
Width = width;
Height = height;
Format = format;
ArraySize = arraySize;
MipLevels = mipLevels;
Usage = usage;
CpuAccess = cpuAccess;
}
}
/// Represents the Data of one Texture Slice (a specific mip-level of a array-slice of the texture)
/// @remarks Basically works like described here: https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_subresource_data
public struct TextureSliceData
{
public void* Data;
public uint32 LinePitch;
public uint32 SlicePitch;
public this(void* data, uint32 linePitch, uint32 slicePitch)
{
Data = data;
LinePitch = linePitch;
SlicePitch = slicePitch;
}
}
public class Texture2D : Texture
{
//public override extern uint32 Width {get;}
//public override extern uint32 Height {get;}
public override uint32 Depth => 1;
//public override extern uint32 ArraySize {get;}
//public override extern uint32 MipLevels {get;}
public override TextureDimension Dimension => .Texture2D;
public this(Texture2DDesc desc)
{
PrepareTexturePlatform(desc, false);
}
public Result<void> SetData(Span<TextureSliceData> slices)
{
if (slices.Length != ArraySize * MipLevels)
{
Log.EngineLogger.Error("Not enough slices provided to initialize texture.");
return .Err;
}
return PlatformSetData(slices);
}
public void SetData<T>(T* data, uint32 arraySlice = 0, uint32 mipSlice = 0)
{
PlatformSetData(data, (.)sizeof(T), 0, 0, Width, Height, arraySlice, mipSlice, .Write);
}
public void SetData<T>(T* data, uint32 x, uint32 y, uint32 width, uint32 height, uint32 arraySlice = 0, uint32 mipSlice = 0)
{
PlatformSetData(data, (.)sizeof(T), x, y, width, height, arraySlice, mipSlice, .Write);
}
/*
uint32 width, uint32 height, Format format,
uint32 mipLevels = 1, uint32 arraySize = 1, Usage usage = .Default, CPUAccessFlags cpuAccess = .None
*/
/**
* Prepares the texture so that a call to SetData can successfully upload the data to the gpu.
*/
protected extern void PrepareTexturePlatform(Texture2DDesc desc, bool isRenderTarget);
protected extern Result<void> PlatformSetData(void* data, uint32 elementSize, uint32 destX,
uint32 destY, uint32 destWidth, uint32 destHeight, uint32 arraySlice, uint32 mipLevel, GlitchyEngine.Renderer.MapType mapType);
protected extern Result<void> PlatformSetData(Span<TextureSliceData> slices);
/**
* Copies the texel-data of this texture to the given destination texture.
*/
public static extern void CopySubresourceRegion(Texture2D source, Texture2D destination,
ResourceBox sourceBox = default, uint32 destX = 0, uint32 destY = 0,
uint32 srcArraySlice = 0, uint32 srcMipSlice = 0, uint32 destArraySlice = 0, uint32 destMipSlice = 0);
/**
* Copies the data to the given destination.
*/
public extern void CopyTo(Texture2D destination);
public override TextureViewBinding GetViewBinding()
{
return PlatformGetViewBinding();
}
protected extern TextureViewBinding PlatformGetViewBinding();
}
public enum TextureCubeFace
{
PositiveX = 0,
NegativeX = 1,
PositiveY = 2,
NegativeY = 3,
PositiveZ = 4,
NegativeZ = 5,
}
public class TextureCube : Texture
{
protected String _path ~ delete _;
// public override extern uint32 Width {get;}
// public override extern uint32 Height {get;}
public override uint32 Depth => 1;
// public override extern uint32 ArraySize {get;}
// public override extern uint32 MipLevels {get;}
public override TextureDimension Dimension => .TextureCube;
public this(Texture2DDesc desc)
{
PrepareTexturePlatform(desc, false);
}
public void SetData(void* data, int elementSize, TextureCubeFace cubeFace, uint32 arraySlice = 0, uint32 mipSlice = 0)
{
PlatformSetData(data, (.)elementSize, 0, 0, Width, Height, arraySlice * 6 + (uint32)cubeFace, mipSlice, .Write);
}
public void SetData<T>(T* data, TextureCubeFace cubeFace, uint32 arraySlice = 0, uint32 mipSlice = 0)
{
PlatformSetData(data, (.)sizeof(T), 0, 0, Width, Height, arraySlice * 6 + (uint32)cubeFace, mipSlice, .Write);
}
public void SetData<T>(T* data, uint32 x, uint32 y, uint32 width, uint32 height, TextureCubeFace cubeFace, uint32 arraySlice = 0, uint32 mipSlice = 0)
{
PlatformSetData(data, (.)sizeof(T), x, y, width, height, arraySlice * 6 + (uint32)cubeFace, mipSlice, .Write);
}
protected extern void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch);
/**
* Prepares the texture so that a call to SetData can successfully upload the data to the gpu.
*/
protected extern void PrepareTexturePlatform(Texture2DDesc desc, bool isRenderTarget);
protected extern Result<void> PlatformSetData(void* data, uint32 elementSize, uint32 destX,
uint32 destY, uint32 destWidth, uint32 destHeight, uint32 arraySlice, uint32 mipLevel, GlitchyEngine.Renderer.MapType mapType);
/**
* Copies the texel-data of this texture to the given destination texture.
*/
public static extern void CopySubresourceRegion(Texture2D source, Texture2D destination,
ResourceBox sourceBox = default, uint32 destX = 0, uint32 destY = 0,
uint32 srcArraySlice = 0, uint32 srcMipSlice = 0, uint32 destArraySlice = 0, uint32 destMipSlice = 0);
/**
* Copies the data to the given destination.
*/
//public extern void CopyTo(TextureCube destination);
public override TextureViewBinding GetViewBinding()
{
return PlatformGetViewBinding();
}
protected extern TextureViewBinding PlatformGetViewBinding();
}
}