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glitchy-engine-beef/ScriptCore/ScriptCore.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<LangVersion>latest</LangVersion>
<BaseOutputPath>
</BaseOutputPath>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<RootNamespace>GlitchyEngine</RootNamespace>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Nullable>enable</Nullable>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<GenerateRuntimeConfigurationFiles>true</GenerateRuntimeConfigurationFiles>
<EnableDynamicLoading>true</EnableDynamicLoading>
<!--<DebugType>embedded</DebugType>-->
<!--<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>-->
<GeneratedSchemaPath>$(ProjectDir)../generated/ScriptGlue.json</GeneratedSchemaPath>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="PowerShell ./postbuild.ps1 -sourceDir $(OutDir) -destinationDir &quot;..\GlitchyEditor\resources\scripts&quot;" />
</Target>
<ItemGroup>
<PackageReference Include="System.Memory" Version="4.6.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ScriptCoreGenerator\ScriptCoreGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
<ProjectReference Include="..\vendor\ImGui.NET\src\ImGui.NET\ImGui.NET.csproj" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="$(GeneratedSchemaPath)" />
</ItemGroup>
</Project>