Files
glitchy-engine-beef/ScriptCore/Math/DoubleVectors.cs
T
2024-02-19 18:17:45 +01:00

39 lines
840 B
C#

using System;
using GlitchyEngine.Math;
using GlitchyEngine.Math.Attributes;
namespace GlitchyEngine.Math;
/// <summary>
/// Represents a vector with two double-precision floating-point values.
/// </summary>
[Vector(typeof(double), 2, "double")]
[VectorMath]
[ComparableVector]
[VectorCast(typeof(float2), true)]
public partial struct double2
{
}
/// <summary>
/// Represents a vector with three double-precision floating-point values.
/// </summary>
[Vector(typeof(double), 3, "double")]
[VectorMath]
[ComparableVector]
[VectorCast(typeof(float3), true)]
public partial struct double3
{
}
/// <summary>
/// Represents a vector with four double-precision floating-point values.
/// </summary>
[Vector(typeof(double), 4, "double")]
[VectorMath]
[ComparableVector]
[VectorCast(typeof(float4), true)]
public partial struct double4
{
}