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30 lines
531 B
C#
30 lines
531 B
C#
using System;
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using GlitchyEngine.Math;
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using GlitchyEngine.Math.Attributes;
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namespace GlitchyEngine.Math;
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[Vector(typeof(double), 2, "double")]
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[VectorMath]
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[ComparableVector]
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[VectorCast(typeof(float2), true)]
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public partial struct double2
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{
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}
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[Vector(typeof(double), 3, "double")]
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[VectorMath]
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[ComparableVector]
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[VectorCast(typeof(float3), true)]
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public partial struct double3
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{
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}
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[Vector(typeof(double), 4, "double")]
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[VectorMath]
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[ComparableVector]
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[VectorCast(typeof(float4), true)]
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public partial struct double4
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{
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}
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