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31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using GlitchyEngine.Math;
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namespace GlitchyEngine;
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public class RigidBody2D : Component
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{
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/// <summary>
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/// Apply a force at a world point.
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/// If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity.
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/// This wakes up the body.
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/// </summary>
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/// <param name="force">The world force vector, usually in Newtons (N).</param>
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/// <param name="point">The world position of the point of application.</param>
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/// <param name="wakeUp">Wake up the body</param>
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public void ApplyForce(float2 force, float2 point, bool wakeUp = true)
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{
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ScriptGlue.RigidBody2D_ApplyForce(Entity._uuid, force, point, wakeUp);
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}
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/// <summary>
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/// Apply a force to the center of mass.
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/// This wakes up the body.
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/// </summary>
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/// <param name="force">The world force vector, usually in Newtons (N).</param>
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/// <param name="wakeUp">Wake up the body</param>
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public void ApplyForceToCenter(float2 force, bool wakeUp = true)
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{
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ScriptGlue.RigidBody2D_ApplyForceToCenter(Entity._uuid, force, wakeUp);
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}
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}
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