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glitchy-engine-beef/GlitchyEngine/src/World/Scene.bf
T

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Beef

using GlitchyEngine.Math;
using GlitchyEngine.Renderer;
using System;
using System.Collections;
namespace GlitchyEngine.World
{
using internal ScriptableEntity;
class Scene
{
internal EcsWorld _ecsWorld = new .() ~ delete _;
private Dictionary<Type, function void(Entity entity, Type componentType, void* component)> _onComponentAddedHandlers = new .() ~ delete _;
public this()
{
Entity entity = CreateEntity("Green Quad");
entity.AddComponent<SpriterRendererComponent>(.(ColorRGBA(0.2f, 0.9f, 0.15f)));
Entity entity2 = CreateEntity("Red Square");
var v = entity2.AddComponent<SpriterRendererComponent>(.(ColorRGBA(0.95f, 0.1f, 0.3f)));
v.Sprite = new Texture2D("Textures/rocket.dds");
v.Sprite.SamplerState = SamplerStateManager.PointClamp;
_onComponentAddedHandlers.Add(typeof(CameraComponent), (e, t, c) => {
CameraComponent* cameraComponent = (.)c;
cameraComponent.Camera.SetViewportSize(e.Scene.ViewportWidth, e.Scene.ViewportHeight);
});
}
public ~this()
{
}
public void Update(GameTime gameTime)
{
TransformSystem.Update(_ecsWorld);
for (var (entity, script) in _ecsWorld.Enumerate<NativeScriptComponent>())
{
if (script.Instance == null)
{
script.Instance = script.InstantiateFunction();
script.Instance._entity = Entity(entity, this);
script.Instance.[Friend]OnCreate();
}
script.Instance.[Friend]OnUpdate(gameTime);
}
Camera* primaryCamera = null;
Matrix primaryCameraTransform = default;
RenderTarget2D renderTarget = null;
for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
{
if (camera.Primary)
{
primaryCamera = &camera.Camera;
primaryCameraTransform = transform.WorldTransform;
renderTarget = camera.RenderTarget..AddRef();
}
}
if (primaryCamera != null)
{
// 3D render
Renderer.BeginScene(*primaryCamera, primaryCameraTransform, renderTarget);
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
Renderer.Submit(mesh.Mesh, meshRenderer.Material, transform.WorldTransform);
}
Renderer.EndScene();
// Sprite renderer
Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform);
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
{
Renderer2D.DrawQuad(transform.WorldTransform, sprite.Sprite, sprite.Color);
}
Renderer2D.EndScene();
renderTarget?.ReleaseRef();
}
}
/// Creates a new Entity with the given name.
public Entity CreateEntity(String name = "")
{
Entity entity = Entity(_ecsWorld.NewEntity(), this);
entity.AddComponent<TransformComponent>();
let nameComponent = entity.AddComponent<DebugNameComponent>();
nameComponent.SetName(name.IsEmpty ? "Entity" : name);
return entity;
}
/** Deletes the given entity.
* @param entity The entity to delete.
* @param destroyChildren If set to true all children of entity will be destroyed.
*/
public void DestroyEntity(Entity entity, bool destroyChildren = false)
{
if (destroyChildren)
{
for (Entity child in entity.EnumerateChildren)
{
DestroyEntity(child, true);
}
}
_ecsWorld.RemoveEntity(entity.Handle);
}
private uint32 ViewportWidth, ViewportHeight;
/// Sets the size of the viewport into which the scene will be rendered.
public void OnViewportResize(uint32 width, uint32 height)
{
ViewportWidth = width;
ViewportHeight = height;
for (var (entity, cameraComponent) in _ecsWorld.Enumerate<CameraComponent>())
{
if (!cameraComponent.FixedAspectRatio)
{
cameraComponent.Camera.SetViewportSize(width, height);
}
}
}
private void OnComponentAdded(Entity entity, Type componentType, void* component)
{
if (_onComponentAddedHandlers.TryGetValue(componentType, let handler))
{
handler(entity, componentType, component);
}
}
}
}