Files
glitchy-engine-beef/GlitchyEditor/content/Shaders/ClearUInt.hlsl
T

16 lines
253 B
HLSL

cbuffer Constants : register(b0)
{
uint ClearValue;
}
float4 VS(float2 input : POSITION) : SV_Position
{
return float4(input, 0.0f, 1.0f);
}
uint PS(float4 input : SV_Position) : SV_Target0
{
return ClearValue;
}
#effect[VS = VS, PS = PS]