Files
glitchy-engine-beef/bin/BuildTool/Modules/GlitchyEngineHelperModule.cs
T

52 lines
1.3 KiB
C#

using static SimpleExec.Command;
namespace BuildTool.Modules;
class GlitchyEngineHelperModule : Module
{
public static readonly string ModuleName = "GlitchyEngineHelper";
public override string Name => ModuleName;
public override List<Type> DependencyTypes => [];
public override async Task<bool> Run(BuildInfo buildInfo)
{
buildInfo.WorkingDirectory.NavigateFromWorkspaceRoot("GlitchyEngineHelper");
if (buildInfo.BuildDebug)
{
await RunAsync("cmake", "--preset x64-debug");
await RunAsync("cmake", "--build --preset x64-debug --config Debug");
}
if (buildInfo.BuildRelease)
{
await RunAsync("cmake", "--preset x64-release");
await RunAsync("cmake", "--build --preset x64-release --config Release");
}
return true;
}
protected override List<WatchedSource> GetWatchedSources(BuildInfo buildInfo)
{
List<WatchedSource> sources = new();
// Watch ScriptGlue-Definitions file by content
sources.Add(new WatchedSource("GlitchyEngineHelper", WatchMode.Metadata)
{
Recursive = true,
ExcludedSubpaths =
[
".vs",
"out",
"src",
"BeefProj.toml"
]
});
return sources;
}
}