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glitchy-engine-beef/GlitchyEngine/src/OrthographicCameraController.bf
T

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2.9 KiB
Beef

using GlitchyEngine.Renderer;
using GlitchyEngine.Events;
using GlitchyEngine.Math;
using System;
namespace GlitchyEngine
{
/// A simple controller for an orthographic camera
public class OrthographicCameraController
{
private OrthographicCamera _camera ~ delete _;
private float _aspectRatio;
private float _zoomLevel = 1.0f;
private bool _rotation;
private float3 _cameraPosition;
private float _cameraRotation;
private float _cameraTranslationSpeed = 1.0f;
private float _cameraRotationSpeed = 1.0f;
public OrthographicCamera Camera => _camera;
public this(float aspectRatio, bool rotation = false)
{
Debug.Profiler.ProfileFunction!();
_aspectRatio = aspectRatio;
_rotation = rotation;
_camera = new OrthographicCamera();
_camera.NearPlane = -10f;
_camera.FarPlane = 10f;
UpdateCamera();
}
public void Update(GameTime gameTime)
{
Debug.Profiler.ProfileFunction!();
// TODO: Don't check the main window instead check the editor view window
if(Application.Instance.MainWindow.IsActive)
{
float3 movement = .();
if(Input.IsKeyPressed(Key.W))
{
movement.Y += 1;
}
if(Input.IsKeyPressed(Key.S))
{
movement.Y -= 1;
}
if(Input.IsKeyPressed(Key.A))
{
movement.X -= 1;
}
if(Input.IsKeyPressed(Key.D))
{
movement.X += 1;
}
if(any(movement != .Zero))
movement = normalize(movement);
movement *= (float)(gameTime.FrameTime.TotalSeconds) * _cameraTranslationSpeed * _zoomLevel;
_cameraPosition += movement;
if(_rotation)
{
if(Input.IsKeyPressed(Key.Q))
{
_cameraRotation += (float)(gameTime.FrameTime.TotalSeconds) * _cameraRotationSpeed;
}
if(Input.IsKeyPressed(Key.E))
{
_cameraRotation -= (float)(gameTime.FrameTime.TotalSeconds) * _cameraRotationSpeed;
}
}
UpdateCamera();
}
}
public void OnEvent(Event e)
{
Debug.Profiler.ProfileFunction!();
EventDispatcher dispatcher = EventDispatcher(e);
dispatcher.Dispatch<MouseScrolledEvent>(scope => OnMouseScrolled);
dispatcher.Dispatch<WindowResizeEvent>(scope => OnWindowResized);
}
private bool OnMouseScrolled(MouseScrolledEvent e)
{
Debug.Profiler.ProfileFunction!();
_zoomLevel -= e.YOffset * 0.25f;
_zoomLevel = Math.Max(_zoomLevel, 0.25f);
UpdateCamera();
return false;
}
private bool OnWindowResized(WindowResizeEvent e)
{
Debug.Profiler.ProfileFunction!();
_aspectRatio = (float)e.Width / (float)e.Height;
UpdateCamera();
return false;
}
private void UpdateCamera()
{
Debug.Profiler.ProfileFunction!();
_camera.Left = -_aspectRatio * _zoomLevel;
_camera.Right = _aspectRatio * _zoomLevel;
_camera.Top = _zoomLevel;
_camera.Bottom = -_zoomLevel;
_camera.Rotation = .(_camera.Rotation.X, _camera.Rotation.Y, _cameraRotation);
_camera.Position = _cameraPosition;
_camera.Update();
}
}
}