mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
863 lines
27 KiB
Beef
863 lines
27 KiB
Beef
using ImGui;
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using GlitchyEngine.World;
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using System;
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using GlitchyEngine.Math;
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using System.Collections;
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using GlitchyEngine.Renderer;
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using GlitchyEngine;
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using GlitchyEngine.Content;
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using GlitchyEngine.Scripting;
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using GlitchyEngine.Core;
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using Mono;
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namespace GlitchyEditor.EditWindows
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{
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using internal GlitchyEngine.World.TransformComponent;
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class ComponentEditWindow : EditorWindow
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{
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public const String s_WindowTitle = "Components";
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private EntityHierarchyWindow _entityHierarchyWindow;
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private List<(Type, ComponentAttribute attribute)> _componentTypes = new .() ~ delete _;
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public this(EntityHierarchyWindow entityHierarchyWindow)
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{
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_entityHierarchyWindow = entityHierarchyWindow;
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for (let type in Type.Types)
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{
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if (let componentAttribute = type.GetCustomAttribute<ComponentAttribute>())
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{
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_componentTypes.Add((type, componentAttribute));
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}
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}
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}
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protected override void InternalShow()
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{
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ImGui.SetNextWindowSizeConstraints(.(200, 200), .(-1, -1));
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if(!ImGui.Begin(s_WindowTitle, &_open, .None))
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{
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ImGui.PopStyleVar();
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ImGui.End();
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return;
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}
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if (_entityHierarchyWindow.SelectionSize == 1)
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{
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Entity entity = _entityHierarchyWindow.GetSelectedEntity(0);
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ShowComponents(entity);
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}
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else
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{
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_editVerticesPolygonCollider2D = false;
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}
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ImGui.End();
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}
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private static uint32 TableId;
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private void ShowComponents(Entity entity)
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{
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float cellPaddingY = ImGui.GetTextLineHeight() / 3.0f;
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ImGui.PushStyleVar(.CellPadding, ImGui.Vec2(ImGui.GetStyle().CellPadding.x, cellPaddingY));
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TableId = ImGui.GetID("properties");
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if (ImGui.BeginTableEx("properties", TableId, 2, .SizingStretchSame | .BordersInner | .Resizable))
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{
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ShowNameComponentEditor(entity);
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ImGui.EndTable();
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}
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ShowComponentEditor<TransformComponent>("Transform", entity, => ShowTransformComponentEditor);
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ShowComponentEditor<CameraComponent>("Camera", entity, => ShowCameraComponentEditor, => ShowComponentContextMenu<CameraComponent>);
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ShowComponentEditor<SpriteRendererComponent>("Sprite Renderer", entity, => ShowSpriteRendererComponentEditor, => ShowComponentContextMenu<SpriteRendererComponent>);
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ShowComponentEditor<CircleRendererComponent>("Circle Renderer", entity, => ShowCircleRendererComponentEditor, => ShowComponentContextMenu<CircleRendererComponent>);
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ShowComponentEditor<MeshRendererComponent>("Mesh Renderer", entity, => ShowMeshRendererComponentEditor, => ShowComponentContextMenu<MeshRendererComponent>);
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ShowComponentEditor<LightComponent>("Light", entity, => ShowLightComponentEditor, => ShowComponentContextMenu<LightComponent>);
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ShowComponentEditor<MeshComponent>("Mesh", entity, => ShowMeshComponentEditor, => ShowComponentContextMenu<MeshComponent>);
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ShowComponentEditor<Rigidbody2DComponent>("Rigidbody 2D", entity, => ShowRigidBody2DComponentEditor, => ShowComponentContextMenu<Rigidbody2DComponent>);
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ShowComponentEditor<BoxCollider2DComponent>("Box collider 2D", entity, => ShowBoxCollider2DComponentEditor, => ShowComponentContextMenu<BoxCollider2DComponent>);
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ShowComponentEditor<CircleCollider2DComponent>("Circle collider 2D", entity, => ShowCircleCollider2DComponentEditor, => ShowComponentContextMenu<CircleCollider2DComponent>);
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ShowComponentEditor<PolygonCollider2DComponent>("Polygon collider 2D", entity, => ShowPolygonCollider2DComponentEditor, => ShowComponentContextMenu<PolygonCollider2DComponent>);
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ScriptComponent:
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{
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String scriptComponentName = "Script";
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if (entity.TryGetComponent<ScriptComponent>(let scriptComponent) && scriptComponent.Instance != null)
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{
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scriptComponentName = scope:ScriptComponent $"Script ({scriptComponent.ScriptClassName})";
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}
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ShowComponentEditor<ScriptComponent>(scriptComponentName, entity, => ShowScriptComponentEditor, => ShowComponentContextMenu<ScriptComponent>);
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}
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ImGui.PopStyleVar();
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ShowAddComponentButton(entity);
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}
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public void DrawSceneGUI(Entity entity)
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{
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DrawComponenSceneGUI<PolygonCollider2DComponent>(entity, => ShowPolygonColliderSceneGUI);
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}
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static void ShowPolygonColliderSceneGUI(Entity entity, PolygonCollider2DComponent* collider)
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{
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if (_editVerticesPolygonCollider2D)
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{
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for (int i < collider.VertexCount)
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{
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Matrix localToWorld = entity.Transform.WorldTransform * Matrix.Translation(collider.Offset.X, collider.Offset.Y, 0);
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Matrix transform = Matrix.Translation(float3(collider.Vertices[i], 0)) * localToWorld;
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if (Handles.ShowGizmo(ref transform, .TRANSLATE_X | .TRANSLATE_Y, true, id: (int32)i))
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{
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transform = localToWorld.Invert() * transform;
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collider.Vertices[i] = transform.Translation.XY;
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}
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}
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}
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}
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private static void DrawComponenSceneGUI<TComponent>(Entity entity, function void(Entity, TComponent*) showSceneGUI) where TComponent: struct, new
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{
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if (!entity.HasComponent<TComponent>())
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return;
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TComponent* component = entity.GetComponent<TComponent>();
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showSceneGUI(entity, component);
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}
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private static void ShowComponentContextMenu<TComponent>(Entity entity, TComponent* component) where TComponent: struct, new
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{
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if (ImGui.Selectable("Remove Component"))
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entity.RemoveComponent<TComponent>();
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}
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private static void ShowComponentEditor<TComponent>(String header, Entity entity, function void(Entity, TComponent*) showComponentEditor, function void(Entity, TComponent*) showComponentContextMenu = null) where TComponent: struct, new
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{
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if (!entity.HasComponent<TComponent>())
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return;
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TComponent* component = entity.GetComponent<TComponent>();
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bool nodeOpen = ImGui.CollapsingHeader(header.CStr(), .DefaultOpen | .AllowOverlap | .Framed | .SpanFullWidth);
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if (showComponentContextMenu != null)
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{
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ImGui.SameLine(ImGui.GetWindowContentRegionMax().x - ImGui.CalcTextSize("...").x - 2 * ImGui.GetStyle().FramePadding.x);
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if (ImGui.SmallButton("..."))
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{
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ImGui.OpenPopup("component_popup");
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}
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if (ImGui.BeginPopup("component_popup"))
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{
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showComponentContextMenu(entity, component);
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ImGui.EndPopup();
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}
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}
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if (nodeOpen && ImGui.BeginTableEx("properties", TableId, 2, .SizingStretchSame | .BordersInner | .Resizable))
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{
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if (entity.TryGetComponent<TComponent>(let actualComponent))
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showComponentEditor(entity, actualComponent);
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ImGui.EndTable();
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}
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}
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/// Starts a new row in the table and enters the first column.
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private static void StartNewRow()
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{
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ImGui.TableNextRow();
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ImGui.TableSetColumnIndex(0);
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}
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/// Starts a new property by creating a new table row, writing the name in the first column and entering the second column.
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private static void StartNewProperty(StringView propertyName)
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{
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StartNewRow();
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bool isFirstTableRow = ImGui.TableGetRowIndex() == 0;
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if (isFirstTableRow)
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ImGui.PushItemWidth(-1);
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ImGui.TextUnformatted(propertyName);
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ImGui.AttachTooltip(propertyName);
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ImGui.TableSetColumnIndex(1);
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if (isFirstTableRow)
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ImGui.PushItemWidth(-1);
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}
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private static void ShowNameComponentEditor(Entity entity)
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{
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if (!entity.HasComponent<NameComponent>())
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return;
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char8[256] nameBuffer = default;
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NameComponent* component = entity.GetComponent<NameComponent>();
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StringView name = null;
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if(component != null)
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{
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name = component.Name;
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}
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else
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{
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name = scope:: $"Entity {entity.Handle.[Friend]Index}";
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}
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// Copy name to buffer
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Internal.MemCpy(&nameBuffer, name.Ptr, Math.Min(nameBuffer.Count, name.Length));
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ImGui.PushItemWidth(-1);
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StartNewProperty("Name");
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ImGui.PushItemWidth(-1);
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if(ImGui.InputText("##Name", &nameBuffer, nameBuffer.Count, .EnterReturnsTrue))
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{
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if(component == null)
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{
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component = entity.AddComponent<NameComponent>();
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}
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component.Name = StringView(&nameBuffer);
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}
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}
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private static void ShowTransformComponentEditor(Entity entity, TransformComponent* transform)
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{
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float textWidth = ImGui.CalcTextSize("Position".CStr()).x;
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textWidth = Math.Max(textWidth, ImGui.CalcTextSize("Rotation".CStr()).x);
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textWidth = Math.Max(textWidth, ImGui.CalcTextSize("Scale".CStr()).x);
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textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
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float3 position = transform.Position;
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StartNewProperty("Position");
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if (ImGui.Float3Editor("##Position", ref position, resetValues: .Zero, dragSpeed: 0.1f))
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{
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transform.Position = position;
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// if necessary reposition Rigidbody2D
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if (entity.TryGetComponent<Rigidbody2DComponent>(let rigidbody2D))
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{
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rigidbody2D.SetPosition(position.XY);
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}
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}
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float3 rotationEuler = MathHelper.ToDegrees(transform.EditorRotationEuler);
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bool3 componentEditable = true;
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if (entity.HasComponent<Rigidbody2DComponent>())
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{
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// Disable X and Y rotation for 2D rigid bodies
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componentEditable.XY = false;
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rotationEuler.XY = 0;
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}
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StartNewProperty("Rotation");
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if (ImGui.Float3Editor("##Rotation", ref rotationEuler, resetValues: .Zero, dragSpeed: 0.1f, componentEnabled: componentEditable, format: .("%.3f°",)))
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{
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transform.EditorRotationEuler = MathHelper.ToRadians(rotationEuler);
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// if necessary reposition Rigidbody2D
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if (entity.TryGetComponent<Rigidbody2DComponent>(let rigidbody2D))
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{
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rigidbody2D.SetAngle(rotationEuler.Z);
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}
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}
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float3 scale = transform.Scale;
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StartNewProperty("Scale");
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if (ImGui.Float3Editor("##Scale", ref scale, resetValues: .One, dragSpeed: 0.1f))
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transform.Scale = scale;
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}
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static String[] strings = new String[]("Orthographic", "Perspective", "Perspective (Infinite)") ~ delete _;
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private static void ShowCameraComponentEditor(Entity entity, CameraComponent* cameraComponent)
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{
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StartNewProperty("Is Primary");
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ImGui.Checkbox("##Is_Primary", &cameraComponent.Primary);
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var camera = ref cameraComponent.Camera;
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String typeName = strings[camera.ProjectionType.Underlying];
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StartNewProperty("Projection");
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if (ImGui.BeginCombo("##Projection", typeName.CStr()))
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{
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for (int i = 0; i < 3; i++)
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{
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bool isSelected = (typeName == strings[i]);
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if (ImGui.Selectable(strings[i], isSelected))
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{
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camera.ProjectionType = (.)i;
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}
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if (isSelected)
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ImGui.SetItemDefaultFocus();
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}
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ImGui.EndCombo();
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}
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if (camera.ProjectionType == .Perspective)
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{
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StartNewProperty("Fov Y");
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float fovY = MathHelper.ToDegrees(camera.PerspectiveFovY);
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if (ImGui.DragFloat("##Fov Y", &fovY, 0.1f, format: "%.3f°"))
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camera.PerspectiveFovY = MathHelper.ToRadians(fovY);
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StartNewProperty("Near");
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float near = camera.PerspectiveNearPlane;
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if (ImGui.DragFloat("##Near", &near, 0.1f))
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camera.PerspectiveNearPlane = near;
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StartNewProperty("Far");
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float far = camera.PerspectiveFarPlane;
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if (ImGui.DragFloat("##Far", &far, 0.1f))
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camera.PerspectiveFarPlane = far;
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}
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else if (camera.ProjectionType == .InfinitePerspective)
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{
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StartNewProperty("Vertical FOV");
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float fovY = MathHelper.ToDegrees(camera.PerspectiveFovY);
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if (ImGui.DragFloat("##Vertical FOV", &fovY, 0.1f, format: "%.3f°"))
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camera.PerspectiveFovY = MathHelper.ToRadians(fovY);
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StartNewProperty("Near");
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float near = camera.PerspectiveNearPlane;
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if (ImGui.DragFloat("##Near", &near, 0.1f))
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camera.PerspectiveNearPlane = near;
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}
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else if (camera.ProjectionType == .Orthographic)
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{
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StartNewProperty("Size");
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float size = camera.OrthographicHeight;
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if (ImGui.DragFloat("##Size", &size, 0.1f))
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camera.OrthographicHeight = size;
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StartNewProperty("Near");
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float near = camera.OrthographicNearPlane;
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if (ImGui.DragFloat("##Near", &near, 0.1f))
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camera.OrthographicNearPlane = near;
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StartNewProperty("Far");
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float far = camera.OrthographicFarPlane;
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if (ImGui.DragFloat("##Far", &far, 0.1f))
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camera.OrthographicFarPlane = far;
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}
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StartNewProperty("Fixed Aspect Ratio");
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bool fixedAspectRatio = camera.FixedAspectRatio;
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if (ImGui.Checkbox("##Fixed Aspect Ratio", &fixedAspectRatio))
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camera.FixedAspectRatio = fixedAspectRatio;
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if (fixedAspectRatio)
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{
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StartNewProperty("Aspect Ratio");
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float aspect = camera.AspectRatio;
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if (ImGui.DragFloat("##Aspect Ratio", &aspect, 0.1f))
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camera.AspectRatio = aspect;
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}
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}
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private static void ShowSpriteRendererComponentEditor(Entity entity, SpriteRendererComponent* spriteRendererComponent)
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{
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ColorRGBA spriteColor = ColorRGBA.LinearToSRGB(spriteRendererComponent.Color);
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StartNewProperty("Color");
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if (ImGui.ColorEdit4("##Color", ref spriteColor))
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spriteRendererComponent.Color = ColorRGBA.SRgbToLinear(spriteColor);
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StartNewProperty("Texture");
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ImGui.Button("...");
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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Log.EngineLogger.Warning("");
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StringView path = .((char8*)payload.Data, (int)payload.DataSize);
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spriteRendererComponent.Sprite = Content.LoadAsset(path);
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}
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ImGui.EndDragDropTarget();
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}
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StartNewProperty("UV Transform");
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ImGui.Float4Editor("##UV Transform", ref spriteRendererComponent.UvTransform, resetValues: float4(0, 0, 1, 1));
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}
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private static void ShowCircleRendererComponentEditor(Entity entity, CircleRendererComponent* circleRendererComponent)
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{
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ColorRGBA spriteColor = ColorRGBA.LinearToSRGB(circleRendererComponent.Color);
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StartNewProperty("Color");
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if (ImGui.ColorEdit4("##Color", ref spriteColor))
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circleRendererComponent.Color = ColorRGBA.SRgbToLinear(spriteColor);
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StartNewProperty("Texture");
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ImGui.Button("...");
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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Log.EngineLogger.Warning("");
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StringView path = .((char8*)payload.Data, (int)payload.DataSize);
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circleRendererComponent.Sprite = Content.LoadAsset(path);
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}
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ImGui.EndDragDropTarget();
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}
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StartNewProperty("UV Transform");
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ImGui.Float4Editor("##UV Transform", ref circleRendererComponent.UvTransform, resetValues: float4(0, 0, 1, 1));
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StartNewProperty("Inner Radius");
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ImGui.DragFloat("##Inner Radius", &circleRendererComponent.InnerRadius, 0.1f, 0.0f, 1.0f);
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}
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private static void ShowMeshRendererComponentEditor(Entity entity, MeshRendererComponent* meshRendererComponent)
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{
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StartNewProperty("Material");
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Material material = meshRendererComponent.Material;
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StringView identifier = material?.Identifier ?? "None";
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ImGui.Button(identifier.ToScopeCStr!());
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
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if (payload != null)
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{
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StringView fullpath = .((char8*)payload.Data, (int)payload.DataSize);
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meshRendererComponent.Material = Content.LoadAsset(fullpath);
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}
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ImGui.EndDragDropTarget();
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}
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/*Effect effect = material?.Effect;
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if (effect == null)
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return;*/
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// Show a preview of the material here!
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}
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private static void ShowRigidBody2DComponentEditor(Entity entity, Rigidbody2DComponent* rigidBodyComponent)
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{
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const String[?] bodyTypeStrings = .("Static", "Dynamic", "Kinematic");
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String bodyTypeName = bodyTypeStrings[rigidBodyComponent.BodyType.Underlying];
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StartNewProperty("Type");
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if (ImGui.BeginCombo("##Type", bodyTypeName.CStr()))
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{
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for (int i = 0; i < 3; i++)
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{
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bool isSelected = (bodyTypeName == bodyTypeStrings[i]);
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if (ImGui.Selectable(bodyTypeStrings[i], isSelected))
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{
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rigidBodyComponent.BodyType = (.)i;
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}
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if (isSelected)
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ImGui.SetItemDefaultFocus();
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}
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ImGui.EndCombo();
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}
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bool isFixedRotation = rigidBodyComponent.FixedRotation;
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StartNewProperty("Fixed Rotation");
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if (ImGui.Checkbox("##Fixed Rotation", &isFixedRotation))
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{
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rigidBodyComponent.FixedRotation = isFixedRotation;
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}
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float gravityScale = rigidBodyComponent.GravityScale;
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StartNewProperty("Gravity Scale");
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if (ImGui.DragFloat("##Gravity Scale", &gravityScale))
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{
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rigidBodyComponent.GravityScale = gravityScale;
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}
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}
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private static void ShowBoxCollider2DComponentEditor(Entity entity, BoxCollider2DComponent* boxCollider)
|
|
{
|
|
float2 offset = boxCollider.Offset;
|
|
StartNewProperty("Offset");
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|
if (ImGui.Float2Editor("##Offset", ref offset, .Zero, 0.1f))
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|
boxCollider.Offset = offset;
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|
|
|
float2 size = boxCollider.Size;
|
|
StartNewProperty("Size");
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|
if (ImGui.Float2Editor("##Size", ref size, .Zero, 0.1f, float2(0.01f, 0.01f), float.PositiveInfinity.XX))
|
|
boxCollider.Size = size;
|
|
|
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float density = boxCollider.Density;
|
|
StartNewProperty("Density");
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if (ImGui.DragFloat("##Density", &density, 0.0f, 0.1f))
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|
boxCollider.Density = density;
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|
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float friction = boxCollider.Friction;
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StartNewProperty("Friction");
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if (ImGui.DragFloat("##Friction", &friction, 0.0f, 0.1f))
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|
boxCollider.Friction = friction;
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|
|
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float restitution = boxCollider.Restitution;
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StartNewProperty("Restitution");
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if (ImGui.DragFloat("##Restitution", &restitution, 0.0f, 0.1f))
|
|
boxCollider.Restitution = restitution;
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|
|
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float restitutionThreshold = boxCollider.RestitutionThreshold;
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|
StartNewProperty("Restitution Threshold");
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|
if (ImGui.DragFloat("##RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f))
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|
boxCollider.RestitutionThreshold = restitutionThreshold;
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|
}
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|
|
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private static void ShowCircleCollider2DComponentEditor(Entity entity, CircleCollider2DComponent* circleCollider)
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|
{
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|
float2 offset = circleCollider.Offset;
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StartNewProperty("Offset");
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|
if (ImGui.Float2Editor("##Offset", ref offset, .Zero, 0.1f))
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|
circleCollider.Offset = offset;
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|
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float radius = circleCollider.Radius;
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StartNewProperty("Radius");
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if (ImGui.DragFloat("##Radius", &radius, 0.0f, 0.1f))
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|
circleCollider.Radius = radius;
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|
|
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float density = circleCollider.Density;
|
|
StartNewProperty("Density");
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|
if (ImGui.DragFloat("##Density", &density, 0.0f, 0.1f))
|
|
circleCollider.Density = density;
|
|
|
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float friction = circleCollider.Friction;
|
|
StartNewProperty("Friction");
|
|
if (ImGui.DragFloat("##Friction", &friction, 0.0f, 0.1f))
|
|
circleCollider.Friction = friction;
|
|
|
|
float restitution = circleCollider.Restitution;
|
|
StartNewProperty("Restitution");
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|
if (ImGui.DragFloat("##Restitution", &restitution, 0.0f, 0.1f))
|
|
circleCollider.Restitution = restitution;
|
|
|
|
float restitutionThreshold = circleCollider.RestitutionThreshold;
|
|
StartNewProperty("Restitution Threshold");
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|
if (ImGui.DragFloat("##RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f))
|
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circleCollider.RestitutionThreshold = restitutionThreshold;
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|
}
|
|
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/// If true handles for editing the vertices of the PolygonCollider2DComponent will be visible
|
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private static bool _editVerticesPolygonCollider2D = false;
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|
|
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/// Shows a collapsing header in a separate table row.
|
|
private static bool CollapsingHeader(StringView header)
|
|
{
|
|
ImGui.TableNextRow();
|
|
ImGui.TableSetColumnIndex(0);
|
|
|
|
return ImGui.CollapsingHeader("Vertices", .SpanAllColumns);
|
|
}
|
|
|
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private static void ShowPolygonCollider2DComponentEditor(Entity entity, PolygonCollider2DComponent* polygonCollider)
|
|
{
|
|
float2 offset = polygonCollider.Offset;
|
|
StartNewProperty("Offset");
|
|
if (ImGui.Float2Editor("Offset", ref offset, .Zero, 0.1f))
|
|
polygonCollider.Offset = offset;
|
|
|
|
StartNewRow();
|
|
|
|
bool isOpen = ImGui.TreeNodeEx("Vertices", .AllowOverlap | .SpanAllColumns);
|
|
|
|
ImGui.TableSetColumnIndex(1);
|
|
|
|
var addButtonWidth = ImGui.CalcTextSize("+").x + 2 * ImGui.GetStyle().FramePadding.x;
|
|
var removeButtonWidth = ImGui.CalcTextSize("-").x + 2 * ImGui.GetStyle().FramePadding.x;
|
|
|
|
ImGui.SameLine(ImGui.GetContentRegionAvail().x - addButtonWidth - ImGui.GetStyle().FramePadding.x - removeButtonWidth);
|
|
|
|
ImGui.BeginDisabled(polygonCollider.VertexCount >= 8);
|
|
|
|
if (ImGui.SmallButton("+"))
|
|
polygonCollider.VertexCount++;
|
|
|
|
ImGui.AttachTooltip("Add a new vertex to the collider.");
|
|
|
|
ImGui.EndDisabled();
|
|
|
|
ImGui.SameLine(ImGui.GetContentRegionAvail().x - removeButtonWidth);
|
|
|
|
ImGui.BeginDisabled(polygonCollider.VertexCount <= 3);
|
|
|
|
if (ImGui.SmallButton("-"))
|
|
polygonCollider.VertexCount--;
|
|
|
|
ImGui.AttachTooltip("Remove the last vertex from the collider.");
|
|
|
|
ImGui.EndDisabled();
|
|
|
|
// If isOpen is true, show list of vertices
|
|
if (isOpen)
|
|
{
|
|
StartNewProperty("Show Vertex gizmos");
|
|
ImGui.Checkbox("##Show Vertex gizmos", &_editVerticesPolygonCollider2D);
|
|
|
|
for (int i < polygonCollider.VertexCount)
|
|
{
|
|
StartNewProperty(scope $"{i}");
|
|
ImGui.Float2Editor(scope $"##{i}", ref polygonCollider.Vertices[i]);
|
|
}
|
|
|
|
ImGui.TreePop();
|
|
}
|
|
|
|
float density = polygonCollider.Density;
|
|
StartNewProperty("Density");
|
|
if (ImGui.DragFloat("##Density", &density, 0.0f, 0.1f))
|
|
polygonCollider.Density = density;
|
|
|
|
float friction = polygonCollider.Friction;
|
|
StartNewProperty("Friction");
|
|
if (ImGui.DragFloat("##Friction", &friction, 0.0f, 0.1f))
|
|
polygonCollider.Friction = friction;
|
|
|
|
float restitution = polygonCollider.Restitution;
|
|
StartNewProperty("Restitution");
|
|
if (ImGui.DragFloat("##Restitution", &restitution, 0.0f, 0.1f))
|
|
polygonCollider.Restitution = restitution;
|
|
|
|
float restitutionThreshold = polygonCollider.RestitutionThreshold;
|
|
StartNewProperty("Restitution Threshold");
|
|
if (ImGui.DragFloat("##RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f))
|
|
polygonCollider.RestitutionThreshold = restitutionThreshold;
|
|
}
|
|
|
|
private static void ShowScriptComponentEditor(Entity entity, ScriptComponent* scriptComponent)
|
|
{
|
|
static char8[64] buffer = .();
|
|
|
|
StringView search = StringView();
|
|
|
|
char8* scriptLabel = scriptComponent.ScriptClassName.ToScopeCStr!() ?? "Select Script...";
|
|
|
|
StartNewProperty("Script");
|
|
if (ImGui.Button(scriptLabel))
|
|
ImGui.OpenPopup("SelectScript");
|
|
|
|
if (ImGui.BeginPopup("SelectScript"))
|
|
{
|
|
ImGui.InputText("##ScriptSearch", &buffer, buffer.Count);
|
|
|
|
search = StringView(&buffer);
|
|
|
|
for (let (className, scriptClass) in ScriptEngine.EntityClasses)
|
|
{
|
|
if (!search.IsWhiteSpace && !className.Contains(search, true))
|
|
continue;
|
|
|
|
if (ImGui.Selectable(className.ToScopeCStr!(),
|
|
className == scriptComponent.ScriptClassName))
|
|
{
|
|
scriptComponent.ScriptClassName = scriptClass.FullName;
|
|
}
|
|
}
|
|
ImGui.EndPopup();
|
|
}
|
|
|
|
ScriptEngine.ShowScriptEditor(entity, scriptComponent);
|
|
}
|
|
|
|
private static void ShowLightComponentEditor(Entity entity, LightComponent* lightComponent)
|
|
{
|
|
const String[?] strings = String[]("Directional", "Point", "Spot");
|
|
|
|
var light = ref lightComponent.SceneLight;
|
|
|
|
String typeName = strings[light.LightType.Underlying];
|
|
|
|
StartNewProperty("Type");
|
|
if (ImGui.BeginCombo("##Type", typeName.CStr()))
|
|
{
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
bool isSelected = (typeName == strings[i]);
|
|
|
|
if (ImGui.Selectable(strings[i], isSelected))
|
|
{
|
|
light.LightType = (.)i;
|
|
}
|
|
|
|
if (isSelected)
|
|
ImGui.SetItemDefaultFocus();
|
|
}
|
|
|
|
ImGui.EndCombo();
|
|
}
|
|
|
|
ColorRGB color = ColorRGB.LinearToSRGB(light.Color);
|
|
StartNewProperty("Color");
|
|
if (ImGui.ColorEdit3("##Color", ref color))
|
|
light.Color = ColorRGB.SRgbToLinear(color);
|
|
|
|
float illuminance = light.Illuminance;
|
|
StartNewProperty("Illuminance");
|
|
if (ImGui.DragFloat("##Illuminance", &illuminance, 0.1f, 0.0f, float.MaxValue))
|
|
light.Illuminance = illuminance;
|
|
}
|
|
|
|
private static void ShowMeshComponentEditor(Entity entity, MeshComponent* meshComponent)
|
|
{
|
|
StartNewProperty("Mesh");
|
|
|
|
GeometryBinding mesh = meshComponent.Mesh;
|
|
|
|
StringView identifier = mesh?.Identifier ?? (meshComponent.Mesh.IsValid ? "<Missing Asset>" : "None");
|
|
ImGui.Button(identifier.ToScopeCStr!());
|
|
|
|
if (ImGui.BeginDragDropTarget())
|
|
{
|
|
ImGui.Payload* payload = ImGui.AcceptDragDropPayload(.ContentBrowserItem);
|
|
|
|
if (payload != null)
|
|
{
|
|
StringView fullpath = .((char8*)payload.Data, (int)payload.DataSize);
|
|
|
|
/*int idx = fullpath.IndexOf('#');
|
|
|
|
if (idx == -1)
|
|
{
|
|
// Doesn't make sense here, we NEED a sub asset
|
|
Runtime.NotImplemented();
|
|
}
|
|
|
|
StringView filePath = fullpath.Substring(0, idx);
|
|
StringView meshName = fullpath.Substring(idx + 1);*/
|
|
|
|
meshComponent.Mesh = Content.LoadAsset(fullpath);
|
|
|
|
// TODO: support multiple primitives (treat every primitive as a single mesh? or: mesh can have multiple primitives)
|
|
/*using (GeometryBinding binding = ModelLoader.LoadMesh(filePath, meshName, 0))
|
|
{
|
|
meshComponent.Mesh = binding;
|
|
}*/
|
|
|
|
//ModelLoader.LoadModel(scope .(path), )
|
|
|
|
/*using (Texture2D newTexture = new Texture2D(path, true))
|
|
{
|
|
newTexture.SamplerState = SamplerStateManager.AnisotropicWrap;
|
|
material.SetTexture(texture.key, newTexture);
|
|
}*/
|
|
}
|
|
|
|
ImGui.EndDragDropTarget();
|
|
}
|
|
}
|
|
|
|
private static void ShowAddComponentButton(Entity entity)
|
|
{
|
|
static char8[128] searchBuffer = .();
|
|
static StringView searchFilter = .();
|
|
|
|
static float buttonWidth = 100;
|
|
|
|
ImGui.Separator();
|
|
ImGui.NewLine();
|
|
|
|
void ShowComponentButton<TComponent>(String name) where TComponent : struct, new
|
|
{
|
|
// If the entity already has this component, don't show the option to add it
|
|
if (entity.HasComponent<TComponent>())
|
|
return;
|
|
|
|
float textWidth = ImGui.CalcTextSize(name.CStr()).x;
|
|
buttonWidth = Math.Max(buttonWidth, textWidth + ImGui.GetStyle().FramePadding.x * 2);
|
|
|
|
if (name.Contains(searchFilter, true) && ImGui.Selectable(name))
|
|
{
|
|
if (!entity.HasComponent<TComponent>())
|
|
entity.AddComponent<TComponent>();
|
|
}
|
|
}
|
|
|
|
float textWidth = ImGui.CalcTextSize("Add Component...").x;
|
|
buttonWidth = Math.Max(buttonWidth, textWidth + ImGui.GetStyle().FramePadding.x * 2);
|
|
|
|
ImGui.PushItemWidth(buttonWidth);
|
|
|
|
ImGui.NewLine();
|
|
ImGui.SameLine(ImGui.GetContentRegionMax().x / 2 - buttonWidth / 2);
|
|
|
|
if (ImGui.BeginCombo("##add_component_combo", "Add Component...", .NoArrowButton))
|
|
{
|
|
if (ImGui.InputText("##search_component_name", &searchBuffer, (.)searchBuffer.Count))
|
|
{
|
|
searchFilter = .(&searchBuffer);
|
|
}
|
|
|
|
ImGui.Separator();
|
|
|
|
ShowComponentButton<CameraComponent>("Camera");
|
|
ShowComponentButton<SpriteRendererComponent>("Sprite Renderer");
|
|
ShowComponentButton<CircleRendererComponent>("Circle Renderer");
|
|
ShowComponentButton<LightComponent>("Light");
|
|
ShowComponentButton<Rigidbody2DComponent>("Rigidbody 2D");
|
|
ShowComponentButton<BoxCollider2DComponent>("Box collider 2D");
|
|
ShowComponentButton<CircleCollider2DComponent>("Circle collider 2D");
|
|
ShowComponentButton<PolygonCollider2DComponent>("Polygon collider 2D");
|
|
ShowComponentButton<MeshComponent>("Mesh");
|
|
ShowComponentButton<MeshRendererComponent>("Mesh Renderer");
|
|
ShowComponentButton<ScriptComponent>("C# Script");
|
|
|
|
ImGui.EndCombo();
|
|
}
|
|
|
|
ImGui.PopItemWidth();
|
|
}
|
|
}
|
|
}
|