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glitchy-engine-beef/GlitchyEngine/src/World/Scene.bf
T

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Beef

using GlitchyEngine.Math;
using GlitchyEngine.Renderer;
using System;
using System.Collections;
using Box2D;
using GlitchyEngine.Core;
namespace GlitchyEngine.World
{
using internal ScriptableEntity;
using internal GlitchyEngine.World;
class Scene
{
internal EcsWorld _ecsWorld = new .() ~ delete _;
internal b2World* _physicsWorld2D;
private Dictionary<Type, function void(Entity entity, Type componentType, void* component)> _onComponentAddedHandlers = new .() ~ delete _;
private RenderTargetGroup _compositeTarget ~ _.ReleaseRef();
// Temporary target for camera. Needs to change as soon as we support multiple cameras
private RenderTargetGroup _cameraTarget ~ _.ReleaseRef();
private Effect _gammaCorrectEffect ~ _.ReleaseRef();
// Maps ids to the entities they represent.
private Dictionary<UUID, EcsEntity> _idToEntity = new .() ~ delete _;
public Entity ActiveCamera => {
Entity cameraEntity = .();
for (var (entity, camera) in _ecsWorld.Enumerate<CameraComponent>())
{
if (camera.Primary && camera.RenderTarget != null)
{
cameraEntity = .(entity, this);
}
}
cameraEntity
};
public this()
{
/*Entity entity = CreateEntity("Green Quad");
entity.AddComponent<SpriterRendererComponent>(.(ColorRGBA.SRgbToLinear(.(0.2f, 0.9f, 0.15f))));
Entity entity2 = CreateEntity("Red Square");
var v = entity2.AddComponent<SpriterRendererComponent>(.(ColorRGBA.SRgbToLinear(.(0.95f, 0.1f, 0.3f))));
v.Sprite = new Texture2D("Textures/rocket.dds");
v.Sprite.SamplerState = SamplerStateManager.PointClamp;*/
_onComponentAddedHandlers.Add(typeof(CameraComponent), (e, t, c) => {
CameraComponent* cameraComponent = (.)c;
cameraComponent.Camera.SetViewportSize(e.Scene.ViewportWidth, e.Scene.ViewportHeight);
});
RenderTargetGroupDescription desc = .(100, 100,
TargetDescription[](
RenderTargetFormat.R16G16B16A16_Float,
.(RenderTargetFormat.R32_UInt) {ClearColor = .UInt(uint32.MaxValue)}),
RenderTargetFormat.D24_UNorm_S8_UInt);
_compositeTarget = new RenderTargetGroup(desc);
_cameraTarget = new RenderTargetGroup(.(){
Width = 100,
Height = 100,
ColorTargetDescriptions = TargetDescription[](
.(.R16G16B16A16_Float),
.(.R32_UInt)
),
DepthTargetDescription = .(.D24_UNorm_S8_UInt)
});
_gammaCorrectEffect = Application.Get().EffectLibrary.Load("content/Shaders/GammaCorrect.hlsl");
}
public ~this()
{
}
b2Vec2 _gravity2D = .(0.0f, -9.8f);
static b2BodyType GetBox2DBodyType(Rigidbody2DComponent.BodyType bodyType)
{
switch (bodyType)
{
case .Static:
return .b2_staticBody;
case .Dynamic:
return .b2_dynamicBody;
case .Kinematic:
return .b2_kinematicBody;
default:
Log.EngineLogger.AssertDebug(false, "Unknown body type");
return .b2_staticBody;
}
}
public void OnRuntimeStart()
{
_physicsWorld2D = Box2D.World.Create(ref _gravity2D);
for (var entry in _ecsWorld.Enumerate<Rigidbody2DComponent>())
{
Entity entity = .(entry.Entity, this);
var transform = entity.Transform;
var rigidBody = entry.Component;
b2BodyDef def = .();
def.type = GetBox2DBodyType(rigidBody.BodyType);
// TODO: breaks with hierarchy
def.position = b2Vec2(transform.Position.X, transform.Position.Y);
def.angle = transform.RotationEuler.Z;
b2Body* body = Box2D.World.CreateBody(_physicsWorld2D, &def);
Box2D.Body.SetFixedRotation(body, rigidBody.FixedRotation);
rigidBody.RuntimeBody = body;
if (entity.TryGetComponent<BoxCollider2DComponent>(let boxCollider))
{
b2Shape* boxShape = Box2D.Shape.CreatePolygon();
Box2D.Shape.PolygonSetAsBox(boxShape, boxCollider.Size.X * transform.Scale.X, boxCollider.Size.Y * transform.Scale.Y);
Box2D.Shape.PolygonSetAsBoxWithCenterAngle(boxShape, boxCollider.Size.X * transform.Scale.X, boxCollider.Size.Y * transform.Scale.Y, ref boxCollider.b2Offset, 0.0f);
b2FixtureDef fixtureDef = .();
fixtureDef.shape = boxShape;
fixtureDef.density = boxCollider.Density;
fixtureDef.friction = boxCollider.Friction;
fixtureDef.restitution = boxCollider.Restitution;
fixtureDef.restitutionThreshold = boxCollider.RestitutionThreshold;
b2Fixture* fixture = Box2D.Body.CreateFixture(body, &fixtureDef);
boxCollider.RuntimeFixture = fixture;
}
if (entity.TryGetComponent<CircleCollider2DComponent>(let circleCollider))
{
b2Shape* circleShape = Box2D.Shape.CreateCircle();
Box2D.Shape.CircleSetPosition(circleShape, ref circleCollider.b2Offset);
Box2D.Shape.SetRadius(circleShape, circleCollider.Radius);
b2FixtureDef fixtureDef = .();
fixtureDef.shape = circleShape;
fixtureDef.density = circleCollider.Density;
fixtureDef.friction = circleCollider.Friction;
fixtureDef.restitution = circleCollider.Restitution;
fixtureDef.restitutionThreshold = circleCollider.RestitutionThreshold;
b2Fixture* fixture = Box2D.Body.CreateFixture(body, &fixtureDef);
circleCollider.RuntimeFixture = fixture;
}
}
}
public void OnRuntimeStop()
{
Box2D.World.Delete(_physicsWorld2D);
_physicsWorld2D = null;
}
public void UpdateRuntime(GameTime gameTime, RenderTargetGroup finalTarget)
{
Debug.Profiler.ProfileRendererFunction!();
finalTarget.AddRef();
TransformSystem.Update(_ecsWorld);
// Run scripts
for (var (entity, script) in _ecsWorld.Enumerate<NativeScriptComponent>())
{
if (script.Instance == null)
{
script.Instance = script.InstantiateFunction();
script.Instance._entity = Entity(entity, this);
script.Instance.[Friend]OnCreate();
}
script.Instance.[Friend]OnUpdate(gameTime);
}
// Update 2D physics
{
const int32 velocityIterations = 6;
const int32 positionIterations = 2;
const int32 particleIterations = 2;
Box2D.World.Step(_physicsWorld2D, gameTime.DeltaTime, velocityIterations, positionIterations, particleIterations);
// Retrieve transform from Box2D
for (var entry in _ecsWorld.Enumerate<Rigidbody2DComponent>())
{
Entity entity = .(entry.Entity, this);
var transform = entity.Transform;
var rigidbody = entry.Component;
b2Body* body = rigidbody.RuntimeBody;
b2Vec2 position = Box2D.Body.GetPosition(body);
float angle = Box2D.Body.GetAngle(body);
transform.Position = .(position.x, position.y, transform.Position.Z);
transform.RotationEuler = .(transform.RotationEuler.XY, angle);
}
}
// Find camera
Camera* primaryCamera = null;
Matrix primaryCameraTransform = default;
RenderTargetGroup renderTarget = null;
for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
{
if (camera.Primary)// && camera.RenderTarget != null)
{
primaryCamera = &camera.Camera;
primaryCameraTransform = transform.WorldTransform;
// TODO: bind render targets to cameras
// renderTarget = camera.RenderTarget..AddRef();
}
}
renderTarget = _cameraTarget..AddRef();
// 3D render
Renderer.BeginScene(*primaryCamera, primaryCameraTransform, renderTarget, _compositeTarget);
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
Renderer.Submit(mesh.Mesh, meshRenderer.Material, entity, transform.WorldTransform);
}
for (var (entity, transform, light) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())
{
Renderer.Submit(light.SceneLight, transform.WorldTransform);
}
Renderer.EndScene();
renderTarget.ReleaseRef();
// TODO: alphablending (handle in Renderer2D)
// TODO: 2D-Postprocessing requires rendering into separate target instead of directly into compositeTarget
RenderCommand.SetRenderTargetGroup(_compositeTarget);
RenderCommand.BindRenderTargets();
// Sprite renderer
Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform, .BackToFront);
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
{
Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
}
Renderer2D.EndScene();
// Gamma correct composit target and draw it into viewport
{
RenderCommand.UnbindRenderTargets();
RenderCommand.SetRenderTargetGroup(finalTarget, false);
RenderCommand.BindRenderTargets();
_gammaCorrectEffect.SetTexture("Texture", _compositeTarget, 0);
// TODO: iiihhh
_gammaCorrectEffect.ApplyChanges();
_gammaCorrectEffect.Bind();
FullscreenQuad.Draw();
}
finalTarget.ReleaseRef();
/*Debug.Profiler.ProfileRendererFunction!();
finalTarget.AddRef();
TransformSystem.Update(_ecsWorld);
// Run scripts
for (var (entity, script) in _ecsWorld.Enumerate<NativeScriptComponent>())
{
if (script.Instance == null)
{
script.Instance = script.InstantiateFunction();
script.Instance._entity = Entity(entity, this);
script.Instance.[Friend]OnCreate();
}
script.Instance.[Friend]OnUpdate(gameTime);
}
// Find camera
Camera* primaryCamera = null;
Matrix primaryCameraTransform = default;
RenderTargetGroup renderTarget = null;
for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
{
if (camera.Primary)// && camera.RenderTarget != null)
{
primaryCamera = &camera.Camera;
primaryCameraTransform = transform.WorldTransform;
//renderTarget = camera.RenderTarget..AddRef();
}
}
if (primaryCamera != null)
{
// 3D render
Renderer.BeginScene(*primaryCamera, primaryCameraTransform, _compositeTarget, finalTarget);
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
Renderer.Submit(mesh.Mesh, meshRenderer.Material, entity, transform.WorldTransform);
}
for (var (entity, transform, light) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())
{
Renderer.Submit(light.SceneLight, transform.WorldTransform);
}
Renderer.EndScene();
// TODO: alphablending (handle in Renderer2D)
// TODO: 2D-Postprocessing requires rendering into separate target instead of directly into compositeTarget
RenderCommand.SetRenderTargetGroup(_compositeTarget);
RenderCommand.BindRenderTargets();
// Sprite renderer
Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform, .BackToFront);
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
{
Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
}
Renderer2D.EndScene();
// Gamma correct composit target and draw it into viewport
{
RenderCommand.UnbindRenderTargets();
RenderCommand.SetRenderTargetGroup(finalTarget, false);
RenderCommand.BindRenderTargets();
_gammaCorrectEffect.SetTexture("Texture", _compositeTarget, 0);
// TODO: iiihhh
_gammaCorrectEffect.Bind(Application.Get().Window.Context);
FullscreenQuad.Draw();
}
}
finalTarget.ReleaseRef();*/
/*
Debug.Profiler.ProfileRendererFunction!();
TransformSystem.Update(_ecsWorld);
for (var (entity, script) in _ecsWorld.Enumerate<NativeScriptComponent>())
{
if (script.Instance == null)
{
script.Instance = script.InstantiateFunction();
script.Instance._entity = Entity(entity, this);
script.Instance.[Friend]OnCreate();
}
script.Instance.[Friend]OnUpdate(gameTime);
}
Camera* primaryCamera = null;
Matrix primaryCameraTransform = default;
RenderTargetGroup renderTarget = null;
for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
{
if (camera.Primary && camera.RenderTarget != null)
{
primaryCamera = &camera.Camera;
primaryCameraTransform = transform.WorldTransform;
renderTarget = camera.RenderTarget..AddRef();
}
}
if (primaryCamera != null)
{
// 3D render
Renderer.BeginScene(*primaryCamera, primaryCameraTransform, renderTarget, finalTarget);
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
Renderer.Submit(mesh.Mesh, meshRenderer.Material, transform.WorldTransform);
}
for (var (entity, transform, light) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())
{
Renderer.Submit(light.SceneLight, transform.WorldTransform);
}
Renderer.EndScene();
// Sprite renderer
Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform);
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
{
Renderer2D.DrawQuad(transform.WorldTransform, sprite.Sprite, sprite.Color);
}
Renderer2D.EndScene();
renderTarget?.ReleaseRef();
}
*/
}
public void UpdateEditor(GameTime gameTime, EditorCamera camera, RenderTargetGroup viewportTarget, delegate void() DebugDraw3D, delegate void() DrawDebug2D)
{
Debug.Profiler.ProfileRendererFunction!();
viewportTarget.AddRef();
TransformSystem.Update(_ecsWorld);
// 3D render
Renderer.BeginScene(camera, _compositeTarget);
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
if (mesh.Mesh == null || meshRenderer.Material == null)
continue;
Renderer.Submit(mesh.Mesh, meshRenderer.Material, entity, transform.WorldTransform);
}
for (var (entity, transform, light) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())
{
Renderer.Submit(light.SceneLight, transform.WorldTransform);
}
DebugDraw3D();
Renderer.EndScene();
// TODO: alphablending (handle in Renderer2D)
// TODO: 2D-Postprocessing requires rendering into separate target instead of directly into compositeTarget
RenderCommand.SetRenderTargetGroup(_compositeTarget);
RenderCommand.BindRenderTargets();
// Sprite renderer
Renderer2D.BeginScene(camera, .BackToFront);
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
{
Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
}
Renderer2D.EndScene();
Renderer2D.BeginScene(camera, .BackToFront);
DrawDebug2D();
Renderer2D.EndScene();
// Gamma correct composit target and draw it into viewport
{
RenderCommand.UnbindRenderTargets();
RenderCommand.SetRenderTargetGroup(viewportTarget, false);
RenderCommand.BindRenderTargets();
_gammaCorrectEffect.SetTexture("Texture", _compositeTarget, 0);
// TODO: iiihhh
_gammaCorrectEffect.ApplyChanges();
_gammaCorrectEffect.Bind();
FullscreenQuad.Draw();
}
viewportTarget.ReleaseRef();
}
/// Creates a new Entity with the given name.
public Entity CreateEntity(String name = "", UUID id = default)
{
Entity entity = Entity(_ecsWorld.NewEntity(), this);
entity.AddComponent<TransformComponent>();
let nameComponent = entity.AddComponent<DebugNameComponent>();
nameComponent.SetName(name.IsEmpty ? "Entity" : name);
// If no id is given generate a random one.
IDComponent idComponent = (id == default) ? IDComponent() : IDComponent(id);
entity.AddComponent<IDComponent>(idComponent);
_idToEntity.Add(idComponent.ID, entity.Handle);
return entity;
}
/** Deletes the given entity.
* @param entity The entity to delete.
* @param destroyChildren If set to true all children of entity will be destroyed.
*/
public void DestroyEntity(Entity entity, bool destroyChildren = false)
{
_idToEntity.Remove(entity.UUID);
if (destroyChildren)
{
for (Entity child in entity.EnumerateChildren)
{
DestroyEntity(child, true);
}
}
_ecsWorld.RemoveEntity(entity.Handle);
}
public Result<Entity> GetEntityByID(UUID id)
{
if (_idToEntity.TryGetValue(id, let ecsEntity))
{
return .Ok(Entity(ecsEntity, this));
}
return .Err;
}
private uint32 ViewportWidth, ViewportHeight;
/// Sets the size of the viewport into which the scene will be rendered.
public void OnViewportResize(uint32 width, uint32 height)
{
ViewportWidth = width;
ViewportHeight = height;
for (var (entity, cameraComponent) in _ecsWorld.Enumerate<CameraComponent>())
{
if (!cameraComponent.Camera.FixedAspectRatio)
{
cameraComponent.Camera.SetViewportSize(width, height);
}
}
_compositeTarget.Resize(ViewportWidth, ViewportHeight);
_cameraTarget.Resize(ViewportWidth, ViewportHeight);
}
private void OnComponentAdded(Entity entity, Type componentType, void* component)
{
if (_onComponentAddedHandlers.TryGetValue(componentType, let handler))
{
handler(entity, componentType, component);
}
}
}
}