Files
glitchy-engine-beef/GlitchyEngine/src/Renderer/PixelShader.bf
T

12 lines
230 B
Beef

using System;
namespace GlitchyEngine.Renderer
{
public class PixelShader : Shader
{
[AllowAppend]
public this(String source, String entryPoint, ShaderDefine[] macros = null)
: base(source, entryPoint, macros) { }
}
}