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glitchy-engine-beef/GlitchyEngine/src/World/Components.bf
T

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Beef

using GlitchyEngine.Math;
using GlitchyEngine.Renderer;
using System;
namespace GlitchyEngine.World
{
[AttributeUsage(.Struct, .ReflectAttribute, ReflectUser=.Methods | .NonStaticFields)]
struct ComponentAttribute : Attribute
{
public String Name;
public this(String name)
{
Name = name;
}
}
/// If an entity has the EditorComponent it won't be displayed in the scene hierarchy.
struct EditorComponent
{
bool b = false;
public this()
{
}
}
[Component("Sprite Renderer")]
struct SpriterRendererComponent : IDisposableComponent
{
public Texture2D Sprite = null;
public ColorRGBA Color = .White;
public this()
{
}
public this(ColorRGBA color)
{
Color = color;
}
public void Dispose()
{
Sprite?.ReleaseRef();
}
}
struct SceneCamera : Camera
{
public enum ProjectionType
{
case Orthographic = 0;//(float Height, float NearPlane, float FarPlane);
case Perspective = 1;//(float FovY, float NearPlane, float FarPlane);
case InfinitePerspective = 2;//(float FovY, float NearPlane);
}
private float _perspectiveFovY = MathHelper.ToRadians(75f);
private float _perspectiveNearPlane = 0.1f;
private float _perspectiveFarPlane = 10000.0f;
private float _orthographicHeight = 10.0f;
private float _orthographicNearPlane = 0.0f;
private float _orthographicFarPlane = 10.0f;
private float _aspectRatio = 16.0f / 9.0f;
private bool _fixedAspectRatio = false;
private ProjectionType _projectionType = .InfinitePerspective;//(MathHelper.ToRadians(75f), 0.1f);
public ProjectionType ProjectionType
{
get => _projectionType;
set mut
{
_projectionType = value;
CalculateProjection();
}
}
public float PerspectiveFovY
{
get => _perspectiveFovY;
set mut
{
if (_perspectiveFovY == value)
return;
_perspectiveFovY = value;
CalculateProjection();
}
}
public float PerspectiveNearPlane
{
get => _perspectiveNearPlane;
set mut
{
if (_perspectiveNearPlane == value)
return;
_perspectiveNearPlane = value;
CalculateProjection();
}
}
public float PerspectiveFarPlane
{
get => _perspectiveFarPlane;
set mut
{
if (_perspectiveFarPlane == value)
return;
_perspectiveFarPlane = value;
CalculateProjection();
}
}
public float OrthographicHeight
{
get => _orthographicHeight;
set mut
{
if (_orthographicHeight == value)
return;
_orthographicHeight = value;
CalculateProjection();
}
}
public float OrthographicNearPlane
{
get => _orthographicNearPlane;
set mut
{
if (_orthographicNearPlane == value)
return;
_orthographicNearPlane = value;
CalculateProjection();
}
}
public float OrthographicFarPlane
{
get => _orthographicFarPlane;
set mut
{
if (_orthographicFarPlane == value)
return;
_orthographicFarPlane = value;
CalculateProjection();
}
}
public float AspectRatio
{
get => _aspectRatio;
set mut
{
if (_aspectRatio == value)
return;
_aspectRatio = value;
CalculateProjection();
}
}
public bool FixedAspectRatio
{
get => _fixedAspectRatio;
set mut
{
if (_fixedAspectRatio == value)
return;
_fixedAspectRatio = value;
CalculateProjection();
}
}
private const Matrix mat = Matrix.InfinitePerspectiveProjection(MathHelper.ToRadians(75f), 1.0f, 0.1f);
public this()
{
CalculateProjection();
}
public void SetOrthographic(float height, float nearPlane, float farPlane) mut
{
_projectionType = .Orthographic;//(height, nearPlane, farPlane);
_orthographicHeight = height;
_orthographicNearPlane = nearPlane;
_orthographicFarPlane = farPlane;
CalculateProjection();
}
public void SetPerspective(float fovY, float nearPlane, float farPlane) mut
{
_projectionType = .Perspective;//(fovY, nearPlane, farPlane);
_perspectiveFovY = fovY;
_perspectiveNearPlane = nearPlane;
_perspectiveFarPlane = farPlane;
CalculateProjection();
}
public void SetInfinitePerspective(float fovY, float nearPlane) mut
{
_projectionType = .InfinitePerspective;//(fovY, nearPlane);
_perspectiveFovY = fovY;
_perspectiveNearPlane = nearPlane;
//_perspectiveFarPlane = farPlane;
CalculateProjection();
}
public void SetViewportSize(uint32 width, uint32 height) mut
{
_aspectRatio = (float)width / (float)height;
CalculateProjection();
}
private void CalculateProjection() mut
{
if (_projectionType case .Orthographic)
{
float halfHeight = _orthographicHeight / 2.0f;
float halfWidth = halfHeight * _aspectRatio;
_projection = Matrix.OrthographicProjectionOffCenter(-halfWidth, halfWidth, halfHeight, -halfHeight,
_orthographicNearPlane, _orthographicFarPlane);
}
else if (_projectionType case .Perspective)
{
_projection = Matrix.PerspectiveProjection(_perspectiveFovY, _aspectRatio, _perspectiveNearPlane, _perspectiveFarPlane);
}
else if (_projectionType case .InfinitePerspective)
{
_projection = Matrix.InfinitePerspectiveProjection(_perspectiveFovY, _aspectRatio, _perspectiveNearPlane);
}
}
}
struct CameraComponent
{
public SceneCamera Camera;
public bool Primary = true; // Todo: probably move into scene
public bool FixedAspectRatio = false;
public this()
{
Camera = .();
}
}
struct NativeScriptComponent : IDisposableComponent
{
public ScriptableEntity Instance = null;
public function void (mut NativeScriptComponent this) Func;
public function ScriptableEntity () InstantiateFunction;
public function void (NativeScriptComponent* self) DestroyInstanceFunction;
public void Bind<T>() mut where T : ScriptableEntity
{
InstantiateFunction = () =>
{
return new T();
};
DestroyInstanceFunction = (self) =>
{
delete self.Instance;
};
}
public void Dispose() mut
{
DestroyInstanceFunction(&this);
}
}
struct DotNetScriptComponent : IDisposableComponent
{
public struct Instance : int {}
public Instance InstanceHandlePtr = 0;
private String TypeName = null;
typealias CreateInstanceDelegate = function Instance(void* typeNamePtr, int32 typeNameLength, EcsEntity entity, void* scene);
typealias UpdateInstanceDelegate = function void(Instance instance, uint64 frameCount, TimeSpan totalTime, TimeSpan frameTime);
typealias DestroyInstanceDelegate = function void(Instance instance);
public static CreateInstanceDelegate CreateInstanceFn;
public static UpdateInstanceDelegate UpdateInstanceFn;
public static DestroyInstanceDelegate DestroyInstanceFn;
public const Self ss = Self();
public void Bind(StringView dotNetAssemblyQualifiedTypeName) mut
{
TypeName = new String(dotNetAssemblyQualifiedTypeName);
}
internal void CreateInstance(EcsEntity entity, Scene scene) mut
{
void* scenePtr = Internal.UnsafeCastToPtr(scene);
InstanceHandlePtr = CreateInstanceFn(TypeName.Ptr, (int32)TypeName.Length, entity, scenePtr);
}
internal void UpdateInstance(GameTime gameTime)
{
UpdateInstanceFn(InstanceHandlePtr, gameTime.FrameCount, gameTime.TotalTime, gameTime.FrameTime);
}
internal void DestroyInstance()
{
DestroyInstanceFn(InstanceHandlePtr);
}
public void Dispose() mut
{
delete TypeName;
}
[Export(), LinkName("GE_DoStuff")]
public static int32 DoStuff()
{
return 69;
}
[Export, LinkName("GE_DotNetScript_GetComponent")]
private static void* GetComponent(EcsEntity entity, void* scenePtr)
{
Scene scene = (Scene)Internal.UnsafeCastToObject(scenePtr);
Entity e = .(entity, scene);
TransformComponent* ptr = e.GetComponent<TransformComponent>();
return ptr;
}
}
}