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https://github.com/aharabada/glitchy-engine-beef.git
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- BitArray has always at least sizeof(uint) bits - Renamed Entity to EcsEntity - Added value parameter to EcsWorld.AssignComponent - Matched EcsWorld generic parameters - Added Scene - Added Entity
11 lines
164 B
Beef
11 lines
164 B
Beef
namespace GlitchyEngine.World
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{
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/**
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* A Component that allows to specify a parent entity.
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*/
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public struct ParentComponent
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{
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public EcsEntity Entity;
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}
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}
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