mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
183 lines
5.0 KiB
Beef
183 lines
5.0 KiB
Beef
using System;
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using imgui_beef;
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using GlitchyEngine.Events;
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// Temporary
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using DirectX.Windows.VirtualKeyCodes;
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using GlitchyEngine.Platform.DX11;
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namespace GlitchyEngine.ImGui
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{
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public class ImGuiLayer : Layer
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{
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public this() : base("ImGuiLayer") { }
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public override void OnAttach()
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{
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Log.EngineLogger.Trace("Initializing ImGui...");
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ImGui.CHECKVERSION();
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ImGui.CreateContext();
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ImGui.StyleColorsDark();
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ref ImGui.IO io = ref ImGui.GetIO();
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io.BackendFlags |= .HasMouseCursors | .HasSetMousePos;
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// Todo: Temporary, needs own keymap
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// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
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io.KeyMap[(int32)ImGui.Key.Tab] = VK_TAB;
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io.KeyMap[(int32)ImGui.Key.LeftArrow] = VK_LEFT;
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io.KeyMap[(int32)ImGui.Key.RightArrow] = VK_RIGHT;
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io.KeyMap[(int32)ImGui.Key.UpArrow] = VK_UP;
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io.KeyMap[(int32)ImGui.Key.DownArrow] = VK_DOWN;
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io.KeyMap[(int32)ImGui.Key.PageUp] = VK_PRIOR;
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io.KeyMap[(int32)ImGui.Key.PageDown] = VK_NEXT;
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io.KeyMap[(int32)ImGui.Key.Home] = VK_HOME;
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io.KeyMap[(int32)ImGui.Key.End] = VK_END;
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io.KeyMap[(int32)ImGui.Key.Insert] = VK_INSERT;
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io.KeyMap[(int32)ImGui.Key.Delete] = VK_DELETE;
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io.KeyMap[(int32)ImGui.Key.Backspace] = VK_BACK;
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io.KeyMap[(int32)ImGui.Key.Space] = VK_SPACE;
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io.KeyMap[(int32)ImGui.Key.Enter] = VK_RETURN;
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io.KeyMap[(int32)ImGui.Key.Escape] = VK_ESCAPE;
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io.KeyMap[(int32)ImGui.Key.KeyPadEnter] = VK_RETURN;
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io.KeyMap[(int32)ImGui.Key.A] = (int32)'A';
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io.KeyMap[(int32)ImGui.Key.C] = (int32)'C';
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io.KeyMap[(int32)ImGui.Key.V] = (int32)'V';
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io.KeyMap[(int32)ImGui.Key.X] = (int32)'X';
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io.KeyMap[(int32)ImGui.Key.Y] = (int32)'Y';
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io.KeyMap[(int32)ImGui.Key.Z] = (int32)'Z';
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// Todo: temporary, needs to be platform independant
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ImGuiImplDx11.Init(Platform.DX11.DirectX.Device, Platform.DX11.DirectX.ImmediateContext);
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}
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public override void OnDetach()
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{
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}
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public override void OnEvent(Event event)
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{
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EventDispatcher dispatcher = scope EventDispatcher(event);
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dispatcher.Dispatch<WindowResizeEvent>(scope (e) =>
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{
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ref ImGui.IO io = ref ImGui.GetIO();
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io.DisplaySize = .(e.Width, e.Height);
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io.DisplayFramebufferScale = .(1.0f, 1.0f);
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return false;
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});
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dispatcher.Dispatch<MouseMovedEvent>(scope (e) =>
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{
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ref ImGui.IO io = ref ImGui.GetIO();
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io.MousePos = ImGui.Vec2(e.PositionX, e.PositionY);
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return false;
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});
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dispatcher.Dispatch<MouseButtonPressedEvent>(scope (e) =>
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{
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ref ImGui.IO io = ref ImGui.GetIO();
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switch(e.MouseButton)
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{
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case .LeftButton:
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io.MouseDown[(uint)ImGui.MouseButton.Left] = true;
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case .RightButton:
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io.MouseDown[(uint)ImGui.MouseButton.Right] = true;
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case .MiddleButton:
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io.MouseDown[(uint)ImGui.MouseButton.Middle] = true;
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default:
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}
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return false;
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});
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dispatcher.Dispatch<MouseButtonReleasedEvent>(scope (e) =>
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{
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ref ImGui.IO io = ref ImGui.GetIO();
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switch(e.MouseButton)
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{
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case .LeftButton:
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io.MouseDown[(uint)ImGui.MouseButton.Left] = false;
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case .RightButton:
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io.MouseDown[(uint)ImGui.MouseButton.Right] = false;
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case .MiddleButton:
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io.MouseDown[(uint)ImGui.MouseButton.Middle] = false;
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default:
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}
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return false;
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});
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dispatcher.Dispatch<MouseScrolledEvent>(scope (e) =>
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{
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ref ImGui.IO io = ref ImGui.GetIO();
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io.MouseWheel += e.YOffset;
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io.MouseWheelH += e.XOffset; // Todo: horizontal mousewheel inverted?!
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return false;
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});
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dispatcher.Dispatch<KeyPressedEvent>(scope (e) =>
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{
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ref ImGui.IO io = ref ImGui.GetIO();
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io.KeysDown[e.KeyCode] = true;
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io.KeyCtrl = io.KeysDown[VK_CONTROL];
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io.KeyShift = io.KeysDown[VK_SHIFT];
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io.KeyAlt = io.KeysDown[VK_MENU];
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io.KeySuper = io.KeysDown[VK_LWIN] || io.KeysDown[VK_RWIN];
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return false;
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});
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dispatcher.Dispatch<KeyReleasedEvent>(scope (e) =>
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{
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ref ImGui.IO io = ref ImGui.GetIO();
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io.KeysDown[e.KeyCode] = false;
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io.KeyCtrl = io.KeysDown[VK_CONTROL];
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io.KeyShift = io.KeysDown[VK_SHIFT];
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io.KeyAlt = io.KeysDown[VK_MENU];
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io.KeySuper = io.KeysDown[VK_LWIN] || io.KeysDown[VK_RWIN];
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return false;
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});
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dispatcher.Dispatch<KeyTypedEvent>(scope (e) =>
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{
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ref ImGui.IO io = ref ImGui.GetIO();
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io.AddInputCharacterUTF16((int16)e.Char);
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return false;
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});
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}
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bool showDemo = true;
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public override void Update(GameTime gameTime)
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{
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var v = DirectX.ImmediateContext;
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v.OutputMerger.SetRenderTargets(1, &DirectX.BackBufferTarget, null);
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ref ImGui.IO io = ref ImGui.GetIO();
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let window = Application.Get.Window;
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io.DisplaySize = .(window.Width, window.Height);
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io.DeltaTime = (float)gameTime.FrameTime.TotalSeconds;
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ImGuiImplDx11.NewFrame();
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ImGui.NewFrame();
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ImGui.ShowDemoWindow(&showDemo);
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ImGui.Render();
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ImGuiImplDx11.RenderDrawData(ImGui.GetDrawData());
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}
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}
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}
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