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glitchy-engine-beef/GlitchyEngine/src/Renderer/Usage.bf
T

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Beef

namespace GlitchyEngine.Renderer
{
/**
* Identifies expected resource use during rendering.
* The usage directly reflects whether a resource is accessible by the CPU and/or the graphics processing unit (GPU).
*/
public enum Usage
{
/**
* A resource that requires read and write access by the GPU.
* This is likely to be the most common usage choice.
*/
Default = 0,
/**
* A resource that can only be read by the GPU. It cannot be written by the GPU, and cannot be accessed at all by the CPU.
*/
Immutable = 1,
/**
* A resource that is accessible by both the GPU (read only) and the CPU (write only).
* A dynamic resource is a good choice for a resource that will be updated by the CPU at least once per frame.
* To update a dynamic resource, use a Map method.
*/
Dynamic = 2,
/**
* A resource that supports data transfer (copy) from the GPU to the CPU.
*/
Staging = 3
}
}