Files
glitchy-engine-beef/GlitchyEditor/src
Simon Lübeß aafcc41286 Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
2023-08-10 19:55:45 +02:00
..
2023-08-02 14:59:35 +02:00
2023-08-02 14:59:35 +02:00
2023-07-30 13:21:33 +02:00