Files
glitchy-engine-beef/ScriptCore/Entity.cs
T
Simon Lübeß 394ec2b9b2 ScriptCore: Added TryGetComponent for entities
also added NullableAttributes for better static null analysis
2024-01-27 19:47:30 +01:00

412 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using GlitchyEngine.Core;
using GlitchyEngine.Extensions;
using GlitchyEngine.Physics;
using System.Diagnostics.CodeAnalysis;
namespace GlitchyEngine;
/// <summary>
/// The base class for all entities and scripts in the current world.
/// </summary>
public class Entity : EngineObject
{
/// <summary>
/// Gets or sets the name of the <see cref="Entity"/>.
/// </summary>
public string Name
{
get => ScriptGlue.Entity_GetName(_uuid);
set => ScriptGlue.Entity_SetName(_uuid, value);
}
/// <summary>
/// Only to be called by the engine. Don't call this constructor yourself, it will not result in a valid <see cref="Entity"/>.
/// If you want to create a new <see cref="Entity"/> use <see cref="Entity(string)"/> or <see cref="Entity(string, Type[])"/>
/// </summary>
protected Entity()
{
// We don't do anything here.
// This constructor will be called by the Engine to initialize the scripts fields.
// Especially don't call Create here! Because Create would try and create a new entity.
}
/// <summary>
/// Creates a new Entity.
/// </summary>
/// <param name="name">The name of the new <see cref="Entity"/>.</param>
public Entity(string? name = null)
{
Create(name, null);
}
/// <summary>
/// Creates a new <see cref="Entity"/> with the specified components attached to it.
/// </summary>
/// <param name="name">The name of the new <see cref="Entity"/>.</param>
/// <param name="components">The components that the <see cref="Entity"/> will be created with.</param>
public Entity(string? name, params Type[] components)
{
Create(name, components);
}
private void Create(string? name, Type[]? components)
{
ScriptGlue.Entity_Create(this, name, components, out _uuid);
if (_uuid == UUID.Zero)
{
throw new InvalidOperationException("Failed to create the Entity. Received UUID.Zero from the engine.");
}
}
/// <summary>
/// Creates an instance that represents the <see cref="Entity"/> with the given id.
/// </summary>
/// <param name="uuid">The ID of the <see cref="Entity"/> that belongs to this instance.</param>
internal Entity(UUID uuid) : base(uuid) { }
#region Components
/// <summary>
/// Returns <see langword="true"/> if a component of the given type is attached to this <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component.</typeparam>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasComponent<T>() => HasComponent(typeof(T));
/// <summary>
/// Returns <see langword="true"/> if a component of the given type is attached to this <see cref="Entity"/>.
/// </summary>
/// <param name="type">The type of the component.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool HasComponent(Type type) => ScriptGlue.Entity_HasComponent(_uuid, type);
/// <summary>
/// Gets the component with the specified type.
/// </summary>
/// <typeparam name="T">The type of the component to get.</typeparam>
/// <returns>The component or null, if the <see cref="Entity"/> doesn't have a component of the specified type.</returns>
public T? GetComponent<T>() where T : Component, new()
{
if (HasComponent<T>())
{
return new T
{
_uuid = _uuid
};
}
return null;
}
/// <summary>
/// Gets the component with the specified type.
/// </summary>
/// <typeparam name="T">The type of the component to get.</typeparam>
/// <param name="component">If the entity has a <see cref="Component"/> of type <see cref="T"/> then <see cref="Component"/> contains a reference to this component; otherwise it will contain <see langword="null"/> after the method returned.</param>
/// <returns><see langword="true"/>, if a component was retrieved; otherwise <see langword="false"/>.</returns>
public bool TryGetComponent<T>([MaybeNullWhen(false)] out T component) where T : Component, new()
{
component = GetComponent<T>();
return component != null;
}
/// <summary>
/// Gets the component with the given type.
/// </summary>
/// <param name="componentType">The type of the component to get.</param>
/// <returns>The component; or <see langword="null"/>, if the <see cref="Entity"/> doesn't have a component of the specified type or if <see cref="componentType"/> doesn't inherit from <see cref="Component"/>.</returns>
/// <remarks>For performance reasons it is recommended to use <see cref="GetComponent{T}"/> if possible as it might be slightly faster.</remarks>
public Component? GetComponent(Type componentType)
{
if (!componentType.IsSubclassOf(typeof(Component)))
{
Log.Error($"{nameof(GetComponent)}: Invalid component type \"{componentType}\". Must be a subclass of \"{nameof(Component)}\".");
return null;
}
if (HasComponent(componentType))
{
return ActivatorExtension.CreateComponent(componentType, _uuid);
}
return null;
}
/// <summary>
/// Attaches a component of the specified type to the <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to attach.</typeparam>
/// <returns>The component.</returns>
public T AddComponent<T>() where T : Component, new()
{
ScriptGlue.Entity_AddComponent(_uuid, typeof(T));
return new T
{
_uuid = _uuid
};
}
/// <summary>
/// Attaches a component of the specified type to the <see cref="Entity"/>.
/// </summary>
/// <param name="componentType">The type of the component to attach.</param>
/// <returns>The component that was attached to the <see cref="Entity"/>; or <see langword="null"/> if <see cref="componentType"/> doesn't inherit from <see cref="Component"/>.</returns>
/// <remarks>For performance reasons it is recommended to use <see cref="AddComponent{T}"/> if possible as it might be slightly faster.</remarks>
public Component? AddComponent(Type componentType)
{
if (!componentType.IsSubclassOf(typeof(Component)))
{
Log.Error($"{nameof(AddComponent)}: Invalid component type \"{componentType}\". Must be a subclass of \"{nameof(Component)}\".");
return null;
}
ScriptGlue.Entity_AddComponent(_uuid, componentType);
return ActivatorExtension.CreateComponent(componentType, _uuid);
}
/// <summary>
/// Attaches components with the specified types to the <see cref="Entity"/>.
/// </summary>
/// <param name="componentTypes">The types of the components to attach.</param>
/// <returns>An array containing the components that were attached. A component is <see langword="null"/>, if it's type doesn't inherit from <see cref="Component"/>.</returns>
public Component?[] AddComponents(params Type[] componentTypes)
{
// Note: The elements in componentTypes are non-nullable externally, but internally we rely on nullability.
foreach ((Type componentType, int index) in componentTypes.WithIndex())
{
if (!componentType.IsSubclassOf(typeof(Component)))
{
Log.Error($"{nameof(AddComponents)}: Invalid component type \"{componentType}\" at index {index}. Must be a subclass of \"{nameof(Component)}\".");
// Setting null here is fine, the engine can handle it!
componentTypes[index] = null!;
}
}
ScriptGlue.Entity_AddComponents(_uuid, componentTypes);
Component?[] components = new Component[componentTypes.Length];
foreach ((Type componentType, int index) in componentTypes.WithIndex())
{
// componentType is null, if it's type is invalid!
if (componentType == null!)
continue;
components[index] = ActivatorExtension.CreateComponent(componentType, _uuid);
}
return components;
}
/// <summary>
/// Attaches the specified components to the <see cref="Entity"/>.
/// </summary>
/// <returns>A tuple containing the added components.</returns>
public (T1, T2) AddComponents<T1, T2>()
where T1 : Component, new()
where T2 : Component, new()
{
ScriptGlue.Entity_AddComponents(_uuid, new []{typeof(T1), typeof(T2)});
return (new T1 { _uuid = _uuid }, new T2 { _uuid = _uuid });
}
/// <summary>
/// Attaches the specified components to the <see cref="Entity"/>.
/// </summary>
/// <returns>A tuple containing the added components.</returns>
public (T1, T2, T3) AddComponents<T1, T2, T3>()
where T1 : Component, new()
where T2 : Component, new()
where T3 : Component, new()
{
ScriptGlue.Entity_AddComponents(_uuid, new []{typeof(T1), typeof(T2), typeof(T3)});
return (new T1 { _uuid = _uuid }, new T2 { _uuid = _uuid }, new T3 { _uuid = _uuid });
}
/// <summary>
/// Removes the component with the specified component type from the <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the component to remove.</typeparam>
public void RemoveComponent<T>() where T : Component, new()
{
ScriptGlue.Entity_RemoveComponent(_uuid, typeof(T));
}
/// <summary>
/// Removes the component with the given component type from the <see cref="Entity"/>.
/// </summary>
/// <param name="componentType">The type of the component to remove.</param>
public void RemoveComponent(Type componentType)
{
if (!componentType.IsSubclassOf(typeof(Component)))
{
Log.Error($"{nameof(RemoveComponent)}: Invalid component type \"{componentType}\". Must be a subclass of \"{nameof(Component)}\".");
return;
}
ScriptGlue.Entity_RemoveComponent(_uuid, componentType);
}
#endregion Components
/// <summary>
/// Sets the script of the <see cref="Entity"/> to the specified type.
/// If necessary removes the existing script.
/// </summary>
/// <typeparam name="T">The type of the script.</typeparam>
/// <returns>A reference to the new script or <see langword="null"/>, if the operation failed.</returns>
public T? SetScript<T>() where T : Entity
{
return ScriptGlue.Entity_SetScript(_uuid, typeof(T)) as T;
}
/// <summary>
/// Removes the script from the <see cref="Entity"/>.
/// </summary>
public void RemoveScript()
{
ScriptGlue.Entity_RemoveScript(_uuid);
}
/// <summary>
/// Gets the <see cref="Core.Transform"/> <see cref="Component"/> of this <see cref="Entity"/>.
/// </summary>
public Transform Transform => GetComponent<Transform>()!; // Transform always exists!
/// <summary>
/// Returns the first <see cref="Entity"/> with the given name.
/// </summary>
/// <param name="name">The name of the <see cref="Entity"/>.</param>
/// <returns>The first <see cref="Entity"/> with the given name, or <see langword="null"/> if no such entity exists.</returns>
public static Entity? FindEntityWithName(string name)
{
ScriptGlue.Entity_FindEntityWithName(name, out UUID entityId);
if (entityId == UUID.Zero)
return null;
return new Entity(entityId);
}
/// <summary>
/// Returns whether or not the <see cref="Entity"/> has a script of the specified type.
/// </summary>
/// <typeparam name="T">The type of the script.</typeparam>
/// <returns><see langword="true"/> if the <see cref="Entity"/> has a script component of the given type; or <see langword="false"/> if the <see cref="Entity"/> either has no script or the script is not of the specified type.</returns>
public bool Is<T>() where T : Entity
{
ScriptGlue.Entity_GetScriptInstance(_uuid, out object? scriptInstance);
return scriptInstance is T;
}
/// <summary>
/// Returns whether or not the <see cref="Entity"/> has a script of the specified type.
/// </summary>
/// <param name="type">The type of the script.</param>
/// <returns><see langword="true"/> if the <see cref="Entity"/> has a script component of the given type; or <see langword="false"/> if the <see cref="Entity"/> either has no script or the script is not of the specified type.</returns>
public bool Is(Type type)
{
if (!type.IsSubclassOf(typeof(Entity)))
{
Log.Warning($"{nameof(Is)}: Invalid script type \"{type}\". Must be a subclass of \"{nameof(Entity)}\".");
return false;
}
ScriptGlue.Entity_GetScriptInstance(_uuid, out object? scriptInstance);
return type.IsInstanceOfType(scriptInstance);
}
/// <summary>
/// Returns the script instance of the given type that is attached to the <see cref="Entity"/>.
/// </summary>
/// <typeparam name="T">The type of the script.</typeparam>
/// <returns>The script instance of the given type; or <see langword="null"/> if the <see cref="Entity"/> has no script of the given type.</returns>
public T? As<T>() where T : Entity
{
ScriptGlue.Entity_GetScriptInstance(_uuid, out object? scriptInstance);
return scriptInstance as T;
}
/// <summary>
/// Returns the script instance of the given type that is attached to the <see cref="Entity"/>.
/// </summary>
/// <param name="type">The type of the script.</param>
/// <returns>The script instance of the given type; or <see langword="null"/> if the <see cref="Entity"/> has no script of the given type.</returns>
public object? As(Type type)
{
if (!type.IsSubclassOf(typeof(Entity)))
{
Log.Error($"{nameof(As)}: Invalid script type \"{type}\". Must be a subclass of \"{nameof(Entity)}\".");
return null;
}
ScriptGlue.Entity_GetScriptInstance(_uuid, out object? scriptInstance);
return scriptInstance;
}
/// <summary>
/// Returns the script instance of the given type that is attached to the <see cref="Entity"/> with the given <see cref="id"/>.
/// </summary>
/// <param name="id">The id of the <see cref="Entity"/> whose script instance shall be returned.</param>
/// <param name="type">The type of the script.</param>
/// <returns>The script instance of the given type; or <see langword="null"/> if the <see cref="Entity"/> with the given <see cref="id"/> has no script of the given type.</returns>
internal static Entity? GetScriptReference(UUID id, Type type)
{
Debug.Assert(typeof(Entity).IsAssignableFrom(type));
ScriptGlue.Entity_GetScriptInstance(id, out object? scriptInstance);
return scriptInstance as Entity;
}
/// <summary>
/// Destroys the <see cref="Entity"/> and all it's children.
/// </summary>
/// <remarks>
/// The destruction will not take place immediately. It will happen at the end of the current frame.
/// </remarks>
public void Destroy()
{
ScriptGlue.Entity_Destroy(_uuid);
}
/// <summary>
/// Instantiates a copy of the given <see cref="Entity"/> and all of it's children.
/// </summary>
/// <param name="entity">The <see cref="Entity"/> to copy.</param>
/// <returns>The new <see cref="Entity"/>.</returns>
public static Entity CreateInstance(Entity entity)
{
ScriptGlue.Entity_CreateInstance(entity.UUID, out UUID newEntityId);
return new Entity(newEntityId);
}
// Will be executed once after the entity has be created.
// void OnCreate();
// Will be executed every frame.
// void OnUpdate(GameTime);
// Will be executed once when the entity is being destroyed.
// void OnDestroy();
}