Files
glitchy-engine-beef/ScriptCore/Editor/LabelAttribute.cs
T

27 lines
893 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace GlitchyEngine.Editor;
/// <summary>
/// Specifies a string that will be shown as the label of the field in the editor.
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public sealed class LabelAttribute : Attribute
{
/// <summary>
/// The label of the field. If <see langword="null"/>, the actual field name will be shown instead of the "prettified" name that is shown for fields without the <see cref="LabelAttribute"/>.
/// </summary>
public string? Label { get; private set; }
/// <summary>
/// Initializes a new instance of the <see cref="RangeAttribute"/> with a minimum, maximum value and optionally a speed.
/// </summary>
/// <param name="label"><inheritdoc cref="Label"/></param>
public LabelAttribute(string? label)
{
Label = label;
}
}