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glitchy-engine-beef/GlitchyEngine/src/Platform/DX11/Renderer/Dx11Texture.bf
T
Simon Lübeß 50714976e9 Start of async asset loading
- Refactored content manager and asset loaders
- Asset placeholder
- Error asset
2023-03-18 18:59:30 +01:00

299 lines
9.7 KiB
Beef

#if GE_GRAPHICS_DX11
using System;
using System.IO;
using DirectX.D3D11;
using DirectX.Common;
using DirectXTK;
using GlitchyEngine.Math;
using GlitchyEngine.Platform.DX11;
using System.Collections;
using internal GlitchyEngine.Renderer;
using internal GlitchyEngine.Platform.DX11;
namespace GlitchyEngine.Renderer
{
internal typealias NativeTex2DDesc = DirectX.D3D11.Texture2DDescription;
extension Texture
{
protected internal ID3D11ShaderResourceView* _nativeResourceView ~ _?.Release();
/** \brief Loads the texture from the specified path.
* @param path The path of the texture to load.
* @param texture The reference to the pointer that will hold the texture.
* @returns true if the texture was loaded successfully; false otherwise.
*/
protected bool LoadDdsResourcePlatform<T>(Stream stream, ref T* texture) where T : ID3D11Resource
{
Debug.Profiler.ProfileResourceFunction!();
uint8[] ddsData = new:ScopedAlloc! uint8[stream.Length];
var result = stream.TryRead(ddsData);
if (result case .Err(let err))
{
Log.EngineLogger.Error($"Failed to read texture data from stream. Error: {err}");
}
((ID3D11Resource*)texture)?.Release();
_nativeResourceView?.Release();
HResult loadResult = DDSTextureLoader.CreateDDSTextureFromMemory(NativeDevice,
ddsData.Ptr, (uint)ddsData.Count, (.)&texture, &_nativeResourceView);
if(loadResult.Failed)
{
Log.EngineLogger.Error($"Failed to load texture. Error({(int)loadResult}): {loadResult}");
ReleaseAndNullify!(texture);
ReleaseAndNullify!(_nativeResourceView);
return false;
}
return true;
}
}
extension Texture2DDesc
{
public NativeTex2DDesc ToNative()
{
NativeTex2DDesc desc;
desc.Width = Width;
desc.Height = Height;
desc.MipLevels = MipLevels;
desc.ArraySize = ArraySize;
desc.Format = Format;
// TODO: missing options
desc.SampleDesc = .(1, 0);
desc.Usage = (.)Usage;
desc.BindFlags = .ShaderResource;
desc.CpuAccessFlags = (.)CpuAccess;
desc.MiscFlags = .None;
return desc;
}
public static explicit operator NativeTex2DDesc(Self desc) => desc.ToNative();
}
extension Texture2D
{
protected internal ID3D11Texture2D* nativeTexture ~ _?.Release();
protected internal NativeTex2DDesc nativeDesc;
public override uint32 Width => nativeDesc.Width;
public override uint32 Height => nativeDesc.Height;
public override uint32 ArraySize => nativeDesc.ArraySize;
public override uint32 MipLevels => nativeDesc.MipLevels;
protected override void LoadDdsPlatform(Stream stream)
{
Debug.Profiler.ProfileResourceFunction!();
LoadDdsResourcePlatform(stream, ref nativeTexture);
let resType = nativeTexture.GetResourceType();
Log.EngineLogger.Assert(resType == .Texture2D, scope $"The texture is not a 2D texture (it is {resType}).");
nativeTexture.GetDescription(out nativeDesc);
}
protected override void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch)
{
Debug.Profiler.ProfileResourceFunction!();
PrepareTexturePlatform(desc, isRenderTarget);
InternalCreateTexture(data, linePitch, 0);
}
private void InternalCreateTexture(void* data, uint32 linePitch, uint32 slicePitch)
{
Debug.Profiler.ProfileResourceFunction!();
SubresourceData resData = .(data, linePitch, slicePitch);
// If data is null, set subresourceData null
SubresourceData* resDataPtr = data == null ? null : &resData;
var result = NativeDevice.CreateTexture2D(ref nativeDesc, resDataPtr, &nativeTexture);
Log.EngineLogger.Assert(result.Succeeded, scope $"Failed to create texture 2D. Error ({result.Underlying}): {result}");
result = NativeDevice.CreateShaderResourceView(nativeTexture, null, &_nativeResourceView);
Log.EngineLogger.Assert(result.Succeeded, scope $"Failed to create texture view. Error ({result.Underlying}): {result}");
}
protected override void PrepareTexturePlatform(Texture2DDesc desc, bool isRenderTarget)
{
Debug.Profiler.ProfileResourceFunction!();
nativeTexture?.Release();
nativeTexture = null;
_nativeResourceView?.Release();
_nativeResourceView = null;
nativeDesc = (NativeTex2DDesc)desc;
if(isRenderTarget)
nativeDesc.BindFlags |= .RenderTarget;
}
// TODO: Update Texture Arrays!
protected override Result<void> PlatformSetData(void* data, uint32 elementSize, uint32 destX,
uint32 destY, uint32 destWidth, uint32 destHeight, uint32 arraySlice, uint32 mipLevel, GlitchyEngine.Renderer.MapType mapType)
{
Debug.Profiler.ProfileResourceFunction!();
if(nativeTexture == null)
{
if(destX == 0 && destY == 0 && destWidth == nativeDesc.Width && destHeight == nativeDesc.Height)
{
// We can pass the data while creating the buffer, so we can return here.
var rowPitch = elementSize * destWidth;
return InternalCreateTexture(data, rowPitch, rowPitch * destHeight);
}
else
{
// If we don't set the entire texture we need to create the texture with unknown content and set it manually
Log.EngineLogger.Assert(nativeDesc.Usage != .Immutable, "The entire immutable texture has to be initialized.");
InternalCreateTexture(null, 0, 0);
}
}
//Log.EngineLogger.AssertDebug();
// TODO: Debug.Assert(dstByteOffset + byteLength <= _description.Size, "The destination offset and byte length are too long for the target buffer.");
uint32 subresourceIndex = D3D11.CalcSubresource(mipLevel, arraySlice, nativeDesc.MipLevels);
switch(nativeDesc.Usage)
{
case .Default:
Box dataBox = .(destX, destY, 0, destX + destWidth, destY + destHeight, 1);
var rowPitch = elementSize * destWidth;
NativeContext.UpdateSubresource(nativeTexture, subresourceIndex, &dataBox, data, rowPitch, rowPitch * destHeight);
case .Dynamic:
Runtime.NotImplemented();
/*
Log.EngineLogger.Assert(mapType.CanWrite, "The map type has to have write access.");
// Todo: DoNotWaitFlag
MappedSubresource map = ?;
_context.nativeContext.Map(nativeBuffer, 0, (.)mapType, .None, &map);
Internal.MemCpy(((uint8*)map.Data) + dstByteOffset, data, byteLength);
_context.nativeContext.Unmap(nativeBuffer, 0);
*/
case .Immutable:
Log.EngineLogger.Error("Can't set the data of an immutable resource.");
return .Err;
default:
Log.EngineLogger.Error($"Unknown resource usage: {nativeDesc.Usage}");
return .Err;
}
return .Ok;
}
public static override void CopySubresourceRegion(Texture2D source, Texture2D destination,
ResourceBox sourceBox = default, uint32 destX = 0, uint32 destY = 0,
uint32 srcArraySlice = 0, uint32 srcMipSlice = 0, uint32 destArraySlice = 0, uint32 destMipSlice = 0)
{
Debug.Profiler.ProfileResourceFunction!();
Log.EngineLogger.AssertDebug(source != destination || srcArraySlice != destArraySlice
|| srcMipSlice != destMipSlice, "Cannot copy from and to the same sub resource.");
Log.EngineLogger.AssertDebug(source.nativeDesc.Format == destination.nativeDesc.Format,
"Source and destination resources must have the same texel-format.");
var sourceBox;
if(sourceBox.Right == 0)
{
sourceBox.Right = source.Width;
sourceBox.Bottom = source.Height;
sourceBox.Back = 1;
}
// Make sure the destination was initialized
if(destination.nativeTexture == null)
destination.InternalCreateTexture(null, 0, 0);
NativeContext.CopySubresourceRegion(destination.nativeTexture,
D3D11.CalcSubresource(destMipSlice, destArraySlice, destination.MipLevels), destX, destY, 0,
source.nativeTexture, D3D11.CalcSubresource(srcMipSlice, srcArraySlice, source.MipLevels), (.)&sourceBox);
}
public override void CopyTo(Texture2D destination)
{
Debug.Profiler.ProfileResourceFunction!();
if(nativeTexture == null)
return;
Log.EngineLogger.AssertDebug(nativeDesc.Format == destination.nativeDesc.Format,
"Source and destination resources must have the same texel-format.");
// Make sure the destination was initialized
if(destination.nativeTexture == null)
destination.InternalCreateTexture(null, 0, 0);
uint32 arraySlices = Math.Min(ArraySize, destination.ArraySize);
uint32 mipSlices = Math.Min(MipLevels, destination.MipLevels);
for(uint32 arraySlice < arraySlices)
for(uint32 mipSlice < mipSlices)
{
Box sourceBox = .(0, 0, 0, Width, Height, 1);
NativeContext.CopySubresourceRegion(destination.nativeTexture,
D3D11.CalcSubresource(mipSlice, arraySlice, destination.MipLevels), 0, 0, 0,
nativeTexture, D3D11.CalcSubresource(mipSlice, arraySlice, MipLevels), (.)&sourceBox);
}
}
protected override TextureViewBinding PlatformGetViewBinding()
{
return .(_nativeResourceView, _samplerState?.nativeSamplerState);
}
}
extension TextureCube
{
protected internal ID3D11Texture2D* nativeTexture ~ _?.Release();
protected internal NativeTex2DDesc nativeDesc;
public override uint32 Width => nativeDesc.Width;
public override uint32 Height => nativeDesc.Height;
public override uint32 ArraySize => nativeDesc.ArraySize / 6;
public override uint32 MipLevels => nativeDesc.MipLevels;
protected override void LoadTexturePlatform(Stream stream)
{
Debug.Profiler.ProfileResourceFunction!();
LoadDdsResourcePlatform(stream, ref nativeTexture);
let resType = nativeTexture.GetResourceType();
Log.EngineLogger.Assert(resType == .Texture2D, scope $"The texture \"{_path}\" is not a texture cube (it is {resType}).");
nativeTexture.GetDescription(out nativeDesc);
Log.EngineLogger.Assert(nativeDesc.MiscFlags.HasFlag(.TextureCube), scope $"The texture \"{_path}\" is not a texture cube.");
// TODO: load fallback texture
}
protected override TextureViewBinding PlatformGetViewBinding()
{
return .(_nativeResourceView, _samplerState.nativeSamplerState);
}
}
}
#endif