mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
33 lines
710 B
Beef
33 lines
710 B
Beef
namespace GlitchyEngine.Renderer
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{
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public enum IndexFormat
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{
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Index16Bit,
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Index32Bit,
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}
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public class IndexBuffer : Buffer
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{
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private uint32 _indexCount;
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private IndexFormat _format;
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public uint32 IndexCount => _indexCount;
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public IndexFormat Format => _format;
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public this(GraphicsContext context, uint32 indexCount, Usage usage = .Default, CPUAccessFlags cpuAccess = .None, IndexFormat indexFormat = .Index16Bit) : base(context)
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{
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_indexCount = indexCount;
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_format = indexFormat;
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_description = .()
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{
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Size = (_format == .Index32Bit ? 4 : 2) * _indexCount,
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Usage = usage,
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CPUAccess = cpuAccess,
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BindFlags = .Index,
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MiscFlags = .None
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};
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}
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}
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}
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