Files
glitchy-engine-beef/Sandbox/content/basicShader.hlsl
T
Simon Lübeß 5954fbc411 Render basic geometry
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
2020-11-25 13:03:40 +01:00

25 lines
375 B
HLSL

struct VS_IN
{
float3 Position : POSITION;
float4 Color : COLOR;
};
struct PS_IN
{
float4 Position : SV_POSITION;
float4 Color : COLOR;
};
PS_IN VS(VS_IN input)
{
PS_IN output;
output.Position = float4(input.Position, 1);
output.Color = input.Color;
return output;
}
float4 PS(PS_IN input) : SV_TARGET
{
return input.Color;
}