Files
glitchy-engine-beef/GlitchyEditor/src/Assets/EffectAssetLoader.bf
T
Simon Lübeß 50714976e9 Start of async asset loading
- Refactored content manager and asset loaders
- Asset placeholder
- Error asset
2023-03-18 18:59:30 +01:00

62 lines
1.2 KiB
Beef

using Bon;
using GlitchyEngine.Content;
using System;
using System.Collections;
using System.IO;
using GlitchyEngine;
using GlitchyEngine.Renderer;
namespace GlitchyEditor.Assets;
class EffectAssetPropertiesEditor : AssetPropertiesEditor
{
public this(AssetFile asset) : base(asset)
{
}
public override void ShowEditor()
{
}
public static AssetPropertiesEditor Factory(AssetFile assetFile)
{
return new Self(assetFile);
}
}
[BonTarget, BonPolyRegister]
class EffectAssetLoaderConfig : AssetLoaderConfig
{
}
class EffectAssetLoader : IAssetLoader //, IReloadingAssetLoader
{
private static readonly List<StringView> _fileExtensions = new .(){".hlsl"} ~ delete _;
public static List<StringView> FileExtensions => _fileExtensions;
public AssetLoaderConfig GetDefaultConfig()
{
return new EffectAssetLoaderConfig();
}
public Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager)
{
Effect effect = new Effect(file, assetIdentifier, contentManager);
return effect;
}
public Asset GetPlaceholderAsset(Type assetType)
{
return default;
}
public Asset GetErrorAsset(Type assetType)
{
return default;
}
}