Files
glitchy-engine-beef/GlitchyEditor/src/EditWindows/InspectorWindow.bf
T

199 lines
4.8 KiB
Beef

using ImGui;
using System;
using GlitchyEngine.Collections;
using GlitchyEngine.Content;
using System.Reflection;
using GlitchyEngine;
using GlitchyEditor.Assets;
using GlitchyEngine.Core;
using System.Collections;
using GlitchyEngine.World;
using GlitchyEngine.Renderer;
using GlitchyEditor.Assets.Editors;
namespace GlitchyEditor.EditWindows;
enum SelectedObject
{
case None;
case Asset(AssetHandle AssetHandle);
case Entity(UUID entityId);
case Component(UUID entityId, Type componentType);
}
class InspectorWindow : EditorWindow
{
public const String s_WindowTitle = "Inspector";
private bool _lockCurrentSelection;
private SelectedObject _selectedObject = .None;
public this(Editor editor)
{
_editor = editor;
_editor.ContentBrowserWindow.OnFileSelected.Add(new => SetSelectedAsset);
_editor.EntityHierarchyWindow.SelectionChanged.Add(new => SetSelectedEntities);
}
private void SetSelectedAsset(Object sender, StringView fullFileName)
{
if (_lockCurrentSelection)
return;
Result<TreeNode<AssetNode>> treeNode = _editor.ContentManager.AssetHierarchy.GetNodeFromPath(fullFileName);
if (treeNode case .Ok(let assetNode))
{
AssetHandle? assetHandle = assetNode->AssetFile?.AssetConfig?.AssetHandle;
if (assetHandle != null)
{
_selectedObject = .Asset(assetHandle.Value);
return;
}
}
_selectedObject = .None;
}
private void SetSelectedEntities(Object sender, List<UUID> selectedEntities)
{
if (_lockCurrentSelection)
return;
if (selectedEntities.Count > 0)
{
Result<Entity> entityResult = _editor.EntityHierarchyWindow.GetSelectedEntity(0);
if (entityResult case .Ok(let selectedEntity))
{
_selectedObject = .Entity(selectedEntity.UUID);
return;
}
}
_selectedObject = .None;
}
protected override void InternalShow()
{
//ImGui.SetNextWindowSizeConstraints(.(200, 200), .(-1, -1));
defer
{
//ImGui.PopStyleVar();
ImGui.End();
}
if(!ImGui.Begin(s_WindowTitle, &_open, .None))
return;
// TODO: make a little button in title bar?
ImGui.Checkbox("Lock", &_lockCurrentSelection);
ImGui.Separator();
DeselectIfInvalid();
ShowSelectedObject(_selectedObject, _editor);
}
private void DeselectIfInvalid()
{
if (_selectedObject case .Entity(let entityId) &&
_editor.CurrentScene.GetEntityByID(entityId) case .Err)
{
_selectedObject = .None;
}
else if (_selectedObject case .Asset(let assetHandle) &&
_editor.ContentManager.AssetHierarchy.GetNodeFromAssetHandle(assetHandle) case .Err)
{
_selectedObject = .None;
}
}
public static void ShowSelectedObject(SelectedObject object, Editor editor)
{
if (object case .Asset(let assetHandle))
{
ShowAssetProperties(assetHandle, editor);
}
else if (object case .Entity(let entityId))
{
ShowEntityProperties(entityId, editor);
}
else if (object case .Component(let entityId, let componentType))
{
ShowEntityProperties(entityId, editor, componentType);
}
}
private static void ShowAssetProperties(AssetHandle assetHandle, Editor editor)
{
Result<TreeNode<AssetNode>> assetNode = editor.ContentManager.AssetHierarchy.GetNodeFromAssetHandle(assetHandle);
if (assetNode case .Err)
{
ImGui.TextWrapped($"ERROR!\n\nAsset {assetHandle} doesn't exist.");
return;
}
AssetFile assetFile = assetNode->Value.AssetFile;
// TODO: assetFile.loadedAsset has the asset
// TODO: we need to manually load it
// TODO: if available, show editor for asset
// TODO: if asset changed, show save button?
if (ImGui.BeginPropertyTable("asset_properties", ImGui.GetID("asset_properties")))
{
assetFile.AssetConfig?.ImporterConfig?.ShowEditor(assetFile);
assetFile.AssetConfig?.ProcessorConfig?.ShowEditor(assetFile);
assetFile.AssetConfig?.ExporterConfig?.ShowEditor(assetFile);
if (assetFile.LoadedAsset != null)
{
// TODO: Where do we get the asset editor from?
if (let mat = assetFile.LoadedAsset as Material)
{
MaterialEditor.ShowEditor(assetFile);
//ImGui.TextUnformatted(assetFile.LoadedAsset.Identifier);
}
}
ImGui.EndTable();
ImGui.Separator();
}
bool hasChanges = (assetFile.AssetConfig?.ImporterConfig?.Changed == true) ||
(assetFile.AssetConfig?.ProcessorConfig?.Changed == true) ||
(assetFile.AssetConfig?.ExporterConfig?.Changed == true);
ImGui.BeginDisabled(!hasChanges);
if (ImGui.Button("Apply"))
{
assetFile.SaveAssetConfigIfChanged();
}
ImGui.EndDisabled();
}
private static void ShowEntityProperties(UUID entityId, Editor editor, Type componentType = null)
{
Result<Entity> entityResult = editor.CurrentScene.GetEntityByID(entityId);
if (entityResult case .Ok(let entity))
{
ComponentEditWindow.ShowComponents(entity, componentType);
}
else
{
ImGui.TextWrapped($"ERROR!\n\nEntity {entityId} doesn't exist.");
}
}
}