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glitchy-engine-beef/Sandbox/src/VoxelFun/Block.bf
T

42 lines
916 B
Beef

using GlitchyEngine;
using GlitchyEngine.Math;
namespace Sandbox.VoxelFun
{
class Block
{
private Model _model;
private uint16 _blockID;
public uint16 ID => _blockID;
public Model Model => _model;
public BlockFace VisibleNeighbors {get;}
public this(BlockFace visibleNeighbors = .None)
{
VisibleNeighbors = visibleNeighbors;
}
/**
* This method will be called when the block is being destroyed by the player.
* @param blockCoordinate The coordinate the block is at.
*/
public virtual void OnBreaking(Int32_3 blockCoordinate)
{
Log.ClientLogger.Info($"I broke. {{{blockCoordinate}}}");
}
/**
* This method will be called when the block is being placed by the player.
* @param blockCoordinate The coordinate the block is at.
*/
public virtual void OnPlacing(Int32_3 blockCoordinate)
{
Log.ClientLogger.Info($"I live! {{{blockCoordinate}}}");
}
}
}