mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
167 lines
7.1 KiB
Beef
167 lines
7.1 KiB
Beef
using GlitchyEngine.Math;
|
|
using GlitchyEngine.Renderer;
|
|
using System;
|
|
using GlitchyEngine;
|
|
|
|
namespace ImGui
|
|
{
|
|
extension ImGui
|
|
{
|
|
extension Vec2
|
|
{
|
|
public static explicit operator Vector2(Vec2 v) => .(v.x, v.y);
|
|
public static explicit operator Vec2(Vector2 v) => .(v.X, v.Y);
|
|
}
|
|
|
|
extension Vec4
|
|
{
|
|
public static explicit operator Vector4(Vec4 v) => .(v.x, v.y, v.z, v.w);
|
|
public static explicit operator Vec4(Vector4 v) => .(v.X, v.Y, v.Z, v.W);
|
|
}
|
|
|
|
// TODO: Color-functions
|
|
public static bool ColorEdit3(char* label, ref ColorRGB col, ColorEditFlags flags = (ColorEditFlags) 0) => ColorEdit3Impl(label, *(float[3]*)&col, flags);
|
|
public static bool ColorEdit3(char* label, ref ColorRGBA col, ColorEditFlags flags = (ColorEditFlags) 0) => ColorEdit3Impl(label, *(float[3]*)&col, flags);
|
|
|
|
public static bool ColorEdit4(char* label, ref ColorRGBA col, ColorEditFlags flags = (ColorEditFlags) 0) => ColorEdit4Impl(label, *(float[4]*)&col, flags);
|
|
|
|
public static bool ColorPicker3(char* label, ref ColorRGB col, ColorEditFlags flags = (ColorEditFlags) 0) => ColorPicker3Impl(label, *(float[3]*)&col, flags);
|
|
public static bool ColorPicker3(char* label, ref ColorRGBA col, ColorEditFlags flags = (ColorEditFlags) 0) => ColorPicker3Impl(label, *(float[3]*)&col, flags);
|
|
|
|
public static bool ColorPicker4(char* label, ref ColorRGBA col, ColorEditFlags flags = (ColorEditFlags) 0, float* ref_col = null) => ColorPicker4Impl(label, *(float[4]*)&col, flags, ref_col);
|
|
|
|
public static void Image(Texture2D texture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero)
|
|
{
|
|
Image(texture.GetViewBinding(), size, uv0, uv1, tint_col, border_col);
|
|
}
|
|
|
|
public static void Image(SubTexture2D subTexture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero)
|
|
{
|
|
if (uv0 != .Zero || uv1 != .Ones)
|
|
Runtime.NotImplemented();
|
|
|
|
Vector2 v = (.)subTexture.TexCoords.XY + subTexture.TexCoords.ZW;
|
|
|
|
Image(subTexture.Texture.GetViewBinding(), size, (.)subTexture.TexCoords.XY, (.)v, tint_col, border_col);
|
|
}
|
|
|
|
public static void Image(RenderTarget2D texture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero)
|
|
{
|
|
Image(texture.GetViewBinding(), size, uv0, uv1, tint_col, border_col);
|
|
}
|
|
|
|
public static extern void Image(TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero);
|
|
|
|
public static bool ImageButton(SubTexture2D subTexture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, int32 frame_padding = -1, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones)
|
|
{
|
|
if (uv0 != .Zero || uv1 != .Ones)
|
|
Runtime.NotImplemented();
|
|
|
|
Vector2 v = (.)subTexture.TexCoords.XY + subTexture.TexCoords.ZW;
|
|
|
|
return ImageButton(subTexture.Texture.GetViewBinding(), size, (.)subTexture.TexCoords.XY, (.)v, frame_padding, bg_col, tint_col);
|
|
}
|
|
|
|
public static extern bool ImageButton(TextureViewBinding textureViewBinding, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, int32 frame_padding = -1, Vec4 bg_col = Vec4.Zero, Vec4 tint_col = Vec4.Ones);
|
|
|
|
public static void TextUnformatted(StringView text) => TextUnformattedImpl(text.Ptr, text.Ptr + text.Length);
|
|
|
|
public static void PushID(StringView id) => PushID(id.Ptr, id.Ptr + id.Length);
|
|
|
|
/// Releases references that accumulated calls like ImGui::Image
|
|
protected internal static extern void CleanupFrame();
|
|
|
|
/// Control to edit a vector 2 with drag functionality and reset buttons
|
|
public static bool EditVector2(StringView label, ref Vector2 value, Vector2 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, Vector2 minValue = .Zero, Vector2 maxValue = .Zero)
|
|
{
|
|
return EditVector<2>(label, ref *(float[2]*)&value, (float[2])resetValues, dragSpeed, columnWidth, (float[2])minValue, (float[2])maxValue);
|
|
}
|
|
|
|
/// Control to edit a vector 3 with drag functionality and reset buttons
|
|
public static bool EditVector3(StringView label, ref Vector3 value, Vector3 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, Vector3 minValue = .Zero, Vector3 maxValue = .Zero)
|
|
{
|
|
return EditVector<3>(label, ref *(float[3]*)&value, (float[3])resetValues, dragSpeed, columnWidth, (float[3])minValue, (float[3])maxValue);
|
|
}
|
|
|
|
/// Control to edit a vector 4 with drag functionality and reset buttons
|
|
public static bool EditVector4(StringView label, ref Vector4 value, Vector4 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, Vector4 minValue = .Zero, Vector4 maxValue = .Zero)
|
|
{
|
|
return EditVector<4>(label, ref *(float[4]*)&value, (float[4])resetValues, dragSpeed, columnWidth, (float[4])minValue, (float[4])maxValue);
|
|
}
|
|
|
|
static (Color Default, Color Hovered, Color Active)[?] VectorButtonColors = .(
|
|
(Color(230, 25, 45), Color(150, 25, 45), Color(230, 90, 90)),
|
|
(Color(50, 190, 15), Color(50, 120, 15), Color(116, 190, 99)),
|
|
(Color(55, 55, 230), Color(55, 55, 150), Color(90, 90, 230)),
|
|
(Color(230, 25, 45), Color(230, 25, 45), Color(230, 25, 45)));
|
|
|
|
public static bool EditVector<NumComponents>(StringView label, ref float[NumComponents] value, float[NumComponents] resetValues = .(), float dragSpeed = 0.1f, float columnWidth = 100f, float[NumComponents] minValue = .(), float[NumComponents] maxValue = .()) where NumComponents : const int32
|
|
{
|
|
const String[?] componentNames = .("X", "Y", "Z", "W");
|
|
const String[?] componentIds = .("##X", "##Y", "##Z", "##W");
|
|
|
|
/*(Color Default, Color Hovered, Color Active)[?] VectorButtonColors = .(
|
|
(Color(230, 25, 45), Color(150, 25, 45), Color(230, 90, 90)),
|
|
(Color(50, 190, 15), Color(50, 120, 15), Color(116, 190, 99)),
|
|
(Color(55, 55, 230), Color(55, 55, 150), Color(90, 90, 230)),
|
|
(Color(230, 25, 45), Color(230, 25, 45), Color(230, 25, 45)));*/
|
|
|
|
bool changed = false;
|
|
|
|
PushID(label);
|
|
defer PopID();
|
|
|
|
Columns(2);
|
|
defer Columns(1);
|
|
SetColumnWidth(0, columnWidth);
|
|
|
|
TextUnformatted(label);
|
|
|
|
NextColumn();
|
|
|
|
PushMultiItemsWidths(NumComponents, CalcItemWidth());
|
|
|
|
float lineHeight = GetFont().FontSize + GetStyle().FramePadding.y * 2.0f;
|
|
ImGui.Vec2 buttonSize = .(lineHeight + 3.0f, lineHeight);
|
|
|
|
PushStyleVar(.ItemSpacing, Vec2.Zero);
|
|
|
|
for (int i < NumComponents)
|
|
{
|
|
if (i > 0)
|
|
{
|
|
SameLine();
|
|
}
|
|
|
|
PushStyleColor(.Button, VectorButtonColors[i].Default.Value);
|
|
PushStyleColor(.ButtonHovered, VectorButtonColors[i].Hovered.Value);
|
|
PushStyleColor(.ButtonActive, VectorButtonColors[i].Active.Value);
|
|
|
|
if (Button(componentNames[i], buttonSize))
|
|
{
|
|
value[i] = resetValues[i];
|
|
changed = true;
|
|
}
|
|
|
|
SameLine();
|
|
|
|
if (DragFloat(componentIds[i], &value[i], dragSpeed, minValue[i], maxValue[i]))
|
|
changed = true;
|
|
|
|
PopItemWidth();
|
|
PopStyleColor(3);
|
|
}
|
|
|
|
PopStyleVar();
|
|
|
|
return changed;
|
|
}
|
|
|
|
/// Draws a rectangle with the given color.
|
|
public static void DrawRect(Vec2 min, Vec2 max, Color color)
|
|
{
|
|
ImGui.GetForegroundDrawList().AddRect(min, max, ImGui.GetColorU32(color.Value));
|
|
}
|
|
}
|
|
}
|