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glitchy-engine-beef/GlitchyEditor/src/EditWindows/AssetViewer.bf
T

664 lines
16 KiB
Beef

using ImGui;
using System;
using GlitchyEngine.Content;
using GlitchyEngine.Renderer;
using GlitchyEngine.Math;
using GlitchyEngine;
namespace GlitchyEditor.EditWindows;
class AssetViewer : EditorWindow
{
public const String s_WindowTitle = "Asset Viewer";
public EditorContentManager _manager;
private AssetHandle _selectedAsset;
append TexturererViewerer _textureViewer = .();
public this(EditorContentManager contentManager)
{
_manager = contentManager;
}
protected override void InternalShow()
{
if(!ImGui.Begin(s_WindowTitle, &_open, .None))
{
ImGui.End();
return;
}
ImGui.PushStyleVar(.CellPadding, .(0, 0));
bool alt_pressed = ImGui.GetIO().KeyAlt;
if (ImGui.BeginTable("AssetViewerTable", 2, .BordersInnerV | .Resizable | .Reorderable | .NoPadOuterX))
{
if (alt_pressed)
{
// Header anzeigen, damit sie neu angeordnet werden können
ImGui.TableSetupColumn("Assets");
ImGui.TableSetupColumn("Viewer");
ImGui.TableHeadersRow();
}
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
if (ImGui.BeginChild("Assets"))
{
DrawAssetList();
ImGui.EndChild();
}
ImGui.TableNextColumn();
if (ImGui.BeginChild("Files"))
{
DrawAssetViewer();
ImGui.EndChild();
}
ImGui.EndTable();
}
ImGui.PopStyleVar(1);
ImGui.End();
}
void DrawAssetList()
{
for (let (handle, asset) in _manager.[Friend]_handleToAsset)
{
// TODO: gucken, was der Typ ist
String name = scope String();
if (asset.Identifier.IsWhiteSpace)
name.Append("Unnamed");
else
name.Append(asset.Identifier);
name.Append(" (");
asset.GetType().GetName(name);
name.Append(") [");
name.AppendF($"{handle.ID}]");
name.TrimStart();
ImGui.TreeNodeFlags flags = .Leaf;
if(handle == _selectedAsset)
flags |= .Selected;
if (ImGui.TreeNodeEx(name, flags, name))
{
if (ImGui.IsItemClicked(.Left))
_selectedAsset = handle;
ImGui.TreePop();
}
}
}
void DrawAssetViewer()
{
if (_selectedAsset.IsInvalid)
{
ImGui.Text("Select an asset to view it.");
return;
}
Asset asset = _selectedAsset.Get<Asset>();
/*if (!asset.Complete)
{
ImGui.Text("Loading asset...");
return;
}*/
/*switch (asset.GetType())
{
case typeof(RenderTargetGroup):
DrawRenderTargetGroupViewer((RenderTargetGroup)asset);
case typeof(Texture):
_textureViewer.ViewTexture((Texture)asset);
}*/
if (var texture = asset as Texture)
_textureViewer.ViewTexture(texture);
if (var texture = asset as RenderTargetGroup)
_textureViewer.ViewTexture(texture);
}
}
class TexturererViewerer
{
enum BackgroundMode : int32
{
White,
Black,
Pink,
Checkerboard,
CustomColor
}
enum SampleMode : int32
{
Point,
Linear
}
enum ColorChannelSwizzle : int32
{
None,
R,
G,
B,
A
}
AssetHandle<Effect> _effect;
AssetHandle<Effect> _renderTargetEffect;
float _zoom = 1.0f;
BackgroundMode _backgroundMode = .Checkerboard;
ColorRGBA _backgroundColor;
SampleMode _sampleMode = .Linear;
RenderTarget2D _target ~ _?.ReleaseRef();
// TODO: we don't need depth!
DepthStencilTarget _depth ~ _?.ReleaseRef();
public this()
{
_effect = Content.LoadAsset("Shaders\\textureViewerShader.hlsl");
_renderTargetEffect = Content.LoadAsset("Shaders\\RenderTargetGroupViewer.hlsl");
}
float2 _position;
bool _moving;
float _colorOffset = 0;
float _colorScale = 1;
float _alphaOffset = 0;
float _alphaScale = 1;
int32 _mipLevel = 0;
int32 _arraySlice = 0;
int32 _groupIndex = 0;
ColorChannelSwizzle _swizzleR = .R;
ColorChannelSwizzle _swizzleG = .G;
ColorChannelSwizzle _swizzleB = .B;
ColorChannelSwizzle _swizzleA = .A;
public void ViewTexture(RenderTargetGroup texture)
{
ShowSettings(texture.Width, texture.Height, texture.MipLevels - 1, texture.ArraySize - 1, texture);
UpdateInput();
var viewportSize = ImGui.GetContentRegionAvail();
viewportSize.x = Math.Max(viewportSize.x, 1);
viewportSize.y = Math.Max(viewportSize.y, 1);
if(_target == null || viewportSize.x != _target.Width || viewportSize.y != _target.Height)
{
_target?.ReleaseRef();
_target = new RenderTarget2D(.(.R8G8B8A8_UNorm, (.)viewportSize.x, (.)viewportSize.y));
_target.SamplerState = SamplerStateManager.PointClamp;
_depth?.ReleaseRef();
_depth = new DepthStencilTarget((.)viewportSize.x, (.)viewportSize.y, .D16_UNorm);
}
RenderTexture(texture);
ImGui.Image(_target, viewportSize);
}
public void ShowSettings(float width, float height, int maxMips, int arraySize, RenderTargetGroup rtGroup)
{
char8*[] items = scope .("White", "Black", "Pink", "Checkerboard", "Custom Color");
if (ImGui.CollapsingHeader("View"))
{
ImGui.SliderFloat("Zoom", &_zoom, 0.01f, 100.0f);
float maxDimension = max(width, height);
ImGui.SliderFloat2("Position", *(float[2]*)&_position, 2 * -maxDimension * _zoom, 2 * maxDimension * _zoom);
ImGui.Separator();
ImGui.Combo("Background", (.)&_backgroundMode, items.Ptr, (.)items.Count);
if (_backgroundMode == .CustomColor)
{
ImGui.ColorPicker4("Color", ref _backgroundColor);
}
}
if (ImGui.CollapsingHeader("Sampling"))
{
items = scope .("Point", "Linear");
ImGui.Combo("Sampler", (.)&_sampleMode, items.Ptr, (.)items.Count);
ImGui.SliderInt("Mip Level", &_mipLevel, 0, (int32)maxMips);
ImGui.SliderInt("Array Slice", &_arraySlice, 0, (int32)arraySize);
ImGui.BeginDisabled(rtGroup == null);
ImGui.SliderInt("Group Target", &_groupIndex, (rtGroup?.HasDepth == true) ? -1 : 0, (int32)(rtGroup?.ColorTargetCount ?? 1) - 1);
ImGui.TextUnformatted(scope $"Target name: {(rtGroup?.GetTargetDescription(_groupIndex).DebugName ?? "???")}");
ImGui.EndDisabled();
}
if (ImGui.CollapsingHeader("Color and Transparency"))
{
ImGui.TextUnformatted("Channel Swizzle:");
if (ImGui.BeginTable("ColorAndAlpha", 4))
{
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
ImGui.PushID("Color");
ImGui.TextUnformatted("Color:");
ImGui.TableNextColumn();
ImGui.DragFloat("Offset", &_colorOffset, 0.1f);
ImGui.TableNextColumn();
ImGui.DragFloat("Scale", &_colorScale, 0.1f);
ImGui.TableNextColumn();
if (ImGui.Button("Reset"))
{
_colorOffset = 0.0f;
_colorScale = 1.0f;
}
ImGui.SameLine();
ImGui.BeginDisabled();
if (ImGui.Button("Auto"))
{
Runtime.NotImplemented();
}
ImGui.EndDisabled();
ImGui.PopID();
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
ImGui.PushID("Alpha");
ImGui.TextUnformatted("Alpha:");
ImGui.TableNextColumn();
ImGui.DragFloat("Offset", &_alphaOffset, 0.1f);
ImGui.TableNextColumn();
ImGui.DragFloat("Scale", &_alphaScale, 0.1f);
ImGui.TableNextColumn();
if (ImGui.Button("Reset"))
{
_alphaOffset = 0.0f;
_alphaScale = 1.0f;
}
ImGui.PopID();
ImGui.EndTable();
}
ImGui.Separator();
ImGui.TextUnformatted("Channel Swizzle:");
if (ImGui.BeginTable("SwizzleTable", 9))
{
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
SwizzleCombo("R", ref _swizzleR);
ImGui.TableNextColumn();
SwizzleCombo("G", ref _swizzleG);
ImGui.TableNextColumn();
SwizzleCombo("B", ref _swizzleB);
ImGui.TableNextColumn();
SwizzleCombo("A", ref _swizzleA);
ImGui.TableNextColumn();
if (ImGui.Button("Reset swizzle"))
{
_swizzleR = .R;
_swizzleG = .G;
_swizzleB = .B;
_swizzleA = .A;
}
ImGui.EndTable();
}
}
}
private void SwizzleCombo(StringView text, ref ColorChannelSwizzle swizzle)
{
ImGui.TextUnformatted(text);
ImGui.TableNextColumn();
if (ImGui.BeginCombo(scope $"##swizzle{text}", scope $"{swizzle}"))
{
if (ImGui.Selectable("R", swizzle == .R))
swizzle = .R;
if (ImGui.Selectable("G", swizzle == .G))
swizzle = .G;
if (ImGui.Selectable("B", swizzle == .B))
swizzle = .B;
if (ImGui.Selectable("A", swizzle == .A))
swizzle = .A;
if (ImGui.Selectable("None", swizzle == .None))
swizzle = .None;
ImGui.EndCombo();
}
}
public void ViewTexture(Texture texture)
{
ShowSettings(texture.Width, texture.Height, texture.MipLevels - 1, texture.ArraySize - 1, null);
if (ImGui.BeginChild("imageChild"))
{
UpdateInput();
var viewportSize = ImGui.GetContentRegionAvail();
viewportSize.x = Math.Max(viewportSize.x, 1);
viewportSize.y = Math.Max(viewportSize.y, 1);
if(_target == null || viewportSize.x != _target.Width || viewportSize.y != _target.Height)
{
_target?.ReleaseRef();
_target = new RenderTarget2D(.(.R8G8B8A8_UNorm, (.)viewportSize.x, (.)viewportSize.y));
_target.SamplerState = SamplerStateManager.PointClamp;
_depth?.ReleaseRef();
_depth = new DepthStencilTarget((.)viewportSize.x, (.)viewportSize.y, .D16_UNorm);
}
RenderTexture(texture);
ImGui.Image(_target, viewportSize);
ImGui.EndChild();
}
}
float lastWheel;
private void UpdateInput()
{
var windowPos = ImGui.GetWindowPos();
var mousePos = ImGui.GetIO().MousePos;
float2 mouseInWindow = .(mousePos.x - windowPos.x, mousePos.y - windowPos.y);
bool windowHovered = ImGui.IsWindowHovered();
if(windowHovered && Input.IsMouseButtonPressing(.MiddleButton))
{
_moving = true;
}
else if(Input.IsMouseButtonReleased(.MiddleButton))
{
_moving = false;
}
if(windowHovered || _moving)
{
float mouseWheel = ImGui.GetIO().MouseWheel;
float delta = mouseWheel - lastWheel;
if(delta != 0)
{
_position -= mouseInWindow;
_position /= _zoom;
_zoom *= Math.Pow(1.1f, delta);
_position *= _zoom;
_position += mouseInWindow;
}
}
if(_moving)
{
int2 movement = Input.GetMouseMovement();
_position.X += movement.X;
_position.Y += movement.Y;
}
}
OrthographicCamera _camera = new OrthographicCamera() ~ delete _;
private void RenderTexture(RenderTargetGroup viewedTexture)
{
Viewport vp = .(0, 0, _target.Width, _target.Height);
RenderCommand.SetViewport(vp);
// TODO: don't clear pink!
RenderCommand.Clear(_target, .Pink);
RenderCommand.Clear(_depth, .Depth, 1.0f, 0);
//_target.Bind();
RenderCommand.SetRenderTarget(_target);
RenderCommand.SetDepthStencilTarget(_depth);
RenderCommand.BindRenderTargets();
float2 textureSize = float2(viewedTexture.Width, viewedTexture.Height);
float2 zoomedTextureSize = textureSize * _zoom;
float2 targetSize = float2(_target.Width, _target.Height);
_camera.Left = 0;
_camera.Top = 0;
_camera.Right = targetSize.X;
_camera.Bottom = -targetSize.Y;
_camera.NearPlane = -5;
_camera.FarPlane = 5;
_camera.Update();
Renderer2D.BeginScene(_camera);
switch(_backgroundMode)
{
case .Black:
Renderer2D.DrawQuadPivotCorner(float3(0, 0, 1), targetSize, 0, .Black);
case .White:
Renderer2D.DrawQuadPivotCorner(float3(0, 0, 1), targetSize, 0, .White);
case .Pink:
Renderer2D.DrawQuadPivotCorner(float3(0, 0, 1), targetSize, 0, .HotPink);
case .CustomColor:
Renderer2D.DrawQuadPivotCorner(float3(0, 0, 1), targetSize, 0, _backgroundColor);
case .Checkerboard:
float quadSize = 50.0f;
float2 numQuads = (targetSize / 500f) * 10f;
for(float x = 0; x < numQuads.X; x++)
{
for(float y = 0; y < numQuads.Y; y++)
{
Renderer2D.DrawQuadPivotCorner(float3(x * quadSize, -y * quadSize, 1), quadSize.XX, 0, ((x + y) % 2 == 0) ? .White : .Gray);
}
}
break;
}
Renderer2D.EndScene();
// TODO: Sampler state for rt group
//var sampler = viewedTexture.SamplerState;
/*switch(_sampleMode)
{
case .Point:
viewedTexture.SamplerState = SamplerStateManager.PointClamp;
case .Linear:
viewedTexture.SamplerState = SamplerStateManager.LinearClamp;
}*/
//Renderer2D.BeginScene(_camera, .SortByTexture, _effect);
// float3(_position * .(1, -1), 0)
RenderCommand.Clear(_depth, .Depth, 1.0f, 0);
Matrix matrix = .Translation(float3(_position * .(1, -1), 0)) * .Scaling(float3(zoomedTextureSize, 1));
// TODO: ViewProjection kommt nicht korrekt an?
_renderTargetEffect.Variables["WorldViewProjection"].SetData(_camera.ViewProjection * matrix);
_renderTargetEffect.Variables["ColorOffset"].SetData(_colorOffset);
_renderTargetEffect.Variables["ColorScale"].SetData(_colorScale);
_renderTargetEffect.Variables["AlphaOffset"].SetData(_alphaOffset);
_renderTargetEffect.Variables["AlphaScale"].SetData(_alphaScale);
_renderTargetEffect.Variables["Texels"].SetData(float2(viewedTexture.Width, viewedTexture.Height));
_renderTargetEffect.Variables["MipLevel"].SetData((float)_mipLevel);
_renderTargetEffect.Variables["Swizzle"].SetData(int4((int32)_swizzleR, (int32)_swizzleG, (int32)_swizzleB, (int32)_swizzleA));
var desc = _groupIndex >= 0 ? viewedTexture.[Friend]_colorTargetDescriptions[_groupIndex] : viewedTexture.[Friend]_depthTargetDescription;
if (desc.Format.IsInt())
{
_renderTargetEffect.Variables["Mode"].SetData(1);
_renderTargetEffect.SetTexture("IntTexture", viewedTexture.GetViewBinding(_groupIndex));
_renderTargetEffect.SetTexture("UIntTexture", null);
_renderTargetEffect.SetTexture("Texture", null);
}
else if (desc.Format.IsUInt())
{
_renderTargetEffect.Variables["Mode"].SetData(2);
_renderTargetEffect.SetTexture("IntTexture", null);
_renderTargetEffect.SetTexture("UIntTexture", viewedTexture.GetViewBinding(_groupIndex));
_renderTargetEffect.SetTexture("Texture", null);
}
else
{
_renderTargetEffect.Variables["Mode"].SetData(0);
_renderTargetEffect.SetTexture("IntTexture", null);
_renderTargetEffect.SetTexture("UIntTexture", null);
_renderTargetEffect.SetTexture("Texture", viewedTexture.GetViewBinding(_groupIndex));
}
_renderTargetEffect.Variables["Swizzle"].SetData(int4((int32)_swizzleR, (int32)_swizzleG, (int32)_swizzleB, (int32)_swizzleA));
_renderTargetEffect.ApplyChanges();
_renderTargetEffect.Bind();
Quad.Draw();
}
private void RenderTexture(Texture viewedTexture)
{
Viewport vp = .(0, 0, _target.Width, _target.Height);
RenderCommand.SetViewport(vp);
// TODO: don't clear pink!
RenderCommand.Clear(_target, .Pink);
RenderCommand.Clear(_depth, .Depth, 1.0f, 0);
//_target.Bind();
RenderCommand.SetRenderTarget(_target);
RenderCommand.SetDepthStencilTarget(_depth);
RenderCommand.BindRenderTargets();
float2 textureSize = float2(viewedTexture.Width, viewedTexture.Height);
float2 zoomedTextureSize = textureSize * _zoom;
float2 targetSize = float2(_target.Width, _target.Height);
_effect.Variables["ColorOffset"].SetData(_colorOffset);
_effect.Variables["ColorScale"].SetData(_colorScale);
_effect.Variables["AlphaOffset"].SetData(_alphaOffset);
_effect.Variables["AlphaScale"].SetData(_alphaScale);
_camera.Left = 0;
_camera.Top = 0;
_camera.Right = targetSize.X;
_camera.Bottom = -targetSize.Y;
_camera.NearPlane = -5;
_camera.FarPlane = 5;
_camera.Update();
Renderer2D.BeginScene(_camera);
switch(_backgroundMode)
{
case .Black:
Renderer2D.DrawQuadPivotCorner(float3(0, 0, 1), targetSize, 0, .Black);
case .White:
Renderer2D.DrawQuadPivotCorner(float3(0, 0, 1), targetSize, 0, .White);
case .Pink:
Renderer2D.DrawQuadPivotCorner(float3(0, 0, 1), targetSize, 0, .HotPink);
case .CustomColor:
Renderer2D.DrawQuadPivotCorner(float3(0, 0, 1), targetSize, 0, _backgroundColor);
case .Checkerboard:
float quadSize = 50.0f;
float2 numQuads = (targetSize / 500f) * 10f;
for(float x = 0; x < numQuads.X; x++)
{
for(float y = 0; y < numQuads.Y; y++)
{
Renderer2D.DrawQuadPivotCorner(float3(x * quadSize, -y * quadSize, 1), quadSize.XX, 0, ((x + y) % 2 == 0) ? .White : .Gray);
}
}
break;
}
Renderer2D.EndScene();
var sampler = viewedTexture.SamplerState..AddRef();
switch(_sampleMode)
{
case .Point:
viewedTexture.SamplerState = SamplerStateManager.PointClamp;
case .Linear:
viewedTexture.SamplerState = SamplerStateManager.LinearClamp;
}
Renderer2D.BeginScene(_camera, .SortByTexture, _effect);
Renderer2D.DrawQuad(float3(_position * .(1, -1), 0), zoomedTextureSize, 0, viewedTexture);
Renderer2D.EndScene();
viewedTexture.SamplerState = sampler;
sampler.ReleaseRef();
}
}