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glitchy-engine-beef/GlitchyEditor/content/Textures/TestMat/rustediron2_albedo.png.ass
T

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{
AssetLoader = "EditorTextureAssetLoader",
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
_generateMipMaps = true,
_isSrgb = true,
_samplerStateDescription = {
MinFilter = .Anisotropic,
MagFilter = .Anisotropic,
MipFilter = .Anisotropic,
ComparisonFunction = .Never,
AddressModeU = .Wrap,
AddressModeV = .Border,
AddressModeW = .Clamp,
MipMaxLOD = 160,
MaxAnisotropy = 16,
BorderColor = {
R = 0.756863,
G = 0.2,
A = 0.956863
}
}
}
}