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28 lines
708 B
C#
28 lines
708 B
C#
using System;
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namespace GlitchyEngine.Editor;
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/// <summary>
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/// Flags to controls the visibility of the entity in the editor and how it can be interacted with for editing.
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/// </summary>
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[Flags]
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public enum EditorFlags : byte
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{
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/// <summary>
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/// The default behaviour: The entity is visible in the hierarchy and in the scene, and can be interacted with.
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/// </summary>
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Default = 0,
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/// <summary>
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/// The entity is hidden in the hierarchy.
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/// </summary>
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HideInHierarchy = 1,
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/// <summary>
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/// The entity is hidden in the scene.
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/// </summary>
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HideInScene = 2,
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/// <summary>
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/// The entity will not be saved.
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/// </summary>
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DontSave = 4
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}
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