mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
56 lines
1.1 KiB
Beef
56 lines
1.1 KiB
Beef
using System;
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using System.Collections;
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namespace GlitchyEngine.Renderer;
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public class BufferVariableCollection : IEnumerable<BufferVariable>
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{
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protected bool _ownsVariables = true;
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protected List<BufferVariable> _variables = new .();
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protected Dictionary<String, BufferVariable> _nameToVariable = new .() ~ delete _;
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public this(bool ownsVariables = true)
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{
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_ownsVariables = ownsVariables;
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}
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public ~this()
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{
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if(_ownsVariables)
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DeleteContainerAndItems!(_variables);
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else
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delete _variables;
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}
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public void Add(BufferVariable ownVariable)
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{
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_variables.Add(ownVariable);
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_nameToVariable.Add(ownVariable.Name, ownVariable);
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}
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public bool TryAdd(BufferVariable ownVariable)
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{
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if(_nameToVariable.TryAdd(ownVariable.Name, ownVariable))
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{
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_variables.Add(ownVariable);
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return true;
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}
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else
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{
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return false;
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}
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}
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public bool TryGetVariable(String name, out BufferVariable variable)
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{
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return _nameToVariable.TryGetValue(name, out variable);
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}
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public BufferVariable this[String name] => _nameToVariable[name];
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public List<BufferVariable>.Enumerator GetEnumerator()
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{
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return _variables.GetEnumerator();
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}
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}
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