Files
glitchy-engine-beef/GlitchyEngine/src/Renderer/CPUAccessFlags.bf
T

17 lines
305 B
Beef

namespace GlitchyEngine.Renderer
{
/**
* Defines how the CPU can access a resource.
*/
public enum CPUAccessFlags
{
/// The CPU has no access to the resource.
None = 0,
/// The CPU has read access to the resource.
Read = 1,
/// The CPU has write access to the resource.
Write = 2
}
}