Files
glitchy-engine-beef/GlitchyEngine/src/Platform/DX11/Renderer/Dx11PixelShader.bf
T

27 lines
748 B
Beef

using System;
using DirectX.D3D11;
using DirectX.D3DCompiler;
using internal GlitchyEngine.Renderer;
namespace GlitchyEngine.Renderer
{
extension PixelShader
{
internal ID3D11PixelShader* nativeShader ~ _?.Release();
public override void CompileFromSource(String code, String entryPoint, ShaderDefine[] macros = null)
{
Shader.PlattformCompileShaderFromSource(code, macros, entryPoint, "ps_5_0", DefaultCompileFlags, out nativeCode);
var result = _context.nativeDevice.CreatePixelShader(nativeCode.GetBufferPointer(), nativeCode.GetBufferSize(), null, &nativeShader);
if(result.Failed)
{
Log.EngineLogger.Error($"Failed to create pixel shader: Message ({(int)result}): {result}");
}
Reflect(nativeCode);
}
}
}