Files
glitchy-engine-beef/GlitchyEngineHelper/DotNetScriptingHelper/Entity.cs
T

17 lines
284 B
C#

namespace DotNetScriptingHelper;
public struct Entity
{
public EcsEntity Handle { get; private set; }
// TODO: Scene
public bool IsValid => Handle.IsValid;
public Entity(EcsEntity handle)
{
Handle = handle;
}
// TODO: Get Parent, Children
}