Files
glitchy-engine-beef/GlitchyEngine/src/Platform/DX11/Renderer/Dx11Effect.bf
T

26 lines
449 B
Beef

using System;
using DirectX;
using DirectX.D3D11;
using internal GlitchyEngine.Renderer;
namespace GlitchyEngine.Renderer
{
extension Effect
{
protected override void Compile(String vsPath, String vsEntry, String psPath, String psEntry)
{
// Todo: macros
VertexShader = new VertexShader(_context, vsPath, vsEntry);
PixelShader = new PixelShader(_context, psPath, psEntry);
Reflect();
}
private void Reflect()
{
}
}
}