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14 lines
319 B
C#
14 lines
319 B
C#
using GlitchyEngine.Core;
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namespace GlitchyEngine.Components;
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/// <summary>
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/// The base class for all Components.
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/// </summary>
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public abstract class Component : EngineObject
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{
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/// <summary>
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/// Gets the entity that this component is attached to.
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/// </summary>
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public Entity Entity => new(_uuid);
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} |