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27 lines
680 B
C#
27 lines
680 B
C#
using GlitchyEngine.Components;
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using GlitchyEngine.Core;
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using GlitchyEngine.Math;
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namespace GlitchyEngine;
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/// <summary>
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/// Represents the position, rotation and scale of an entity in the world.
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/// <br/><br/>
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/// Every entity has a transform component.
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/// </summary>
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public class Transform : Component
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{
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/// <summary>
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/// Gets or sets the translation (position) of the entity.
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/// </summary>
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public float3 Translation
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{
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get
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{
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ScriptGlue.Transform_GetTranslation(Entity.UUID, out float3 translation);
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return translation;
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}
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set => ScriptGlue.Transform_SetTranslation(Entity.UUID, in value);
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}
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}
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